Shaun EideHost
Hayden GarrickHost
So I'll just start off by saying it's, it's a big deal for me to get out to the movie theater.

Um, and when Shaun said this movie was worth seeing, definitely had to go take advantage and get a screening of it.

But I really, from my perspective, I was going in with a little bit of expectation of kind of tech being the evil, kind of the evil p- part of the movie, right? And watching it, I- I could see that tech was taking over the children's lives, um, and some of the newer era play pads and tech pads that they were using, and we won't call them iPads 'cause they have eyes and they look like animals, right? So it's a little bit, little bit different there.

They feel like, you know, they're on the pond and they're, they're socializing, but they're not really socializing and it's creating the, the relationships that feel good, and then you connect in real life and it's not so great, um, is one of the things that I took away.

And really just taking away a sense of imagination from, from play and kind of developing your own scenes.

One thing that I noticed, especially kind of at the midpoint of the movie, was when Jessie's explaining, you know, "This isn't play.

This is..." "Well, what's the difference," right, is what the, what the toilet flushing game says to her, and she talks about, "Well, play involves imagination." And what you see is the kids just tapping along on the devices, playing the games.

They're still, quote-unquote, "playing" is what we'd call it, playing a game, but they're not engaging their brains and their creative, uh, things that you would see when they cut away to those sort of scenes where they're, they're doing the weddings or, or the different things like that, so...

So you were looking at it from the play perspective with the technology versus the toys.

So I'll just start off by saying it's, it's a big deal for me to get out to the movie theater.

Um, and when Shaun said this movie was worth seeing, definitely had to go take advantage and get a screening of it.

But I really, from my perspective, I was going in with a little bit of expectation of kind of tech being the evil, kind of the evil p- part of the movie, right? And watching it, I- I could see that tech was taking over the children's lives, um, and some of the newer era play pads and tech pads that they were using, and we won't call them iPads 'cause they have eyes and they look like animals, right? So it's a little bit, little bit different there.

They feel like, you know, they're on the pond and they're, they're socializing, but they're not really socializing and it's creating the, the relationships that feel good, and then you connect in real life and it's not so great, um, is one of the things that I took away.

And really just taking away a sense of imagination from, from play and kind of developing your own scenes.

One thing that I noticed, especially kind of at the midpoint of the movie, was when Jessie's explaining, you know, "This isn't play.

This is..." "Well, what's the difference," right, is what the, what the toilet flushing game says to her, and she talks about, "Well, play involves imagination." And what you see is the kids just tapping along on the devices, playing the games.

They're still, quote-unquote, "playing" is what we'd call it, playing a game, but they're not engaging their brains and their creative, uh, things that you would see when they cut away to those sort of scenes where they're, they're doing the weddings or, or the different things like that, so...

So you were looking at it from the play perspective with the technology versus the toys.
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