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Zev Goldhaber-Gordon

Zev Goldhaber-Gordon

PhD student in Applied Physics at Cornell University; Magic: The Gathering researcher and competitive player.

Jun 15, 2026

SierkovitzHOST
32:52
Do you think that that might be the interpretation of it?
32:54
I think that's a very reasonable interpretation.
32:57
Uh, when you have a three or a four-land hand, a big thing is that your range of draws expands a lot.
33:02
If you, if you're keeping a five-land hand, um, y- you're saying to yourself, "For the rest of the game, unless I have a substantial, uh, looting package or a way to use the extra land, something that I'm ramping towards, uh, any extra lands I draw for the rest of the game are going to be closer to dead draws." When you have a three-land hand, you're sort of happy to draw either a land or a creature or a spell, sort of anything.
33:25
Um, and so the primary v- reason that you'd want to mulligan a three-land hand is if either the spells in your hand aren't castable or you're stuck on one color.
33:34
And we have some numbers later about what proportion of your mulligans should be three or, um, four-land hands versus two and five.
33:41
But also, when I say should, the, the, that's a sort of loaded word because this is very, uh, a- as, as one of the complaints, uh, specified, this is very descriptive and not prescriptive.
SierkovitzHOST
35:31
So can you walk me through those?

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