
Will Schick
Head of Studio / VP of Creative Development & Strategy at Atomic Mass Games (Asmodee) and game designer of Marvel: Crisis Protocol.
5
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Sep 1, 2026
S7E15 - Trigger Design, Who Needed an Update, and Hating Webs with AMG Wills
31:14
31:20

Will SchickGUEST
Yeah, I mean, the only thing that I would add to it is like, this is the reason that we always preach patience.

Will SchickGUEST
You know, we talk a lot about how there's always folks who are like, they're too slow with updates.
AMG Answer Patreon Questions
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20:48NorbertHOST
And of course, the unspoken part of this is, you know, how much is it more for the non-competitive players that are out there, which we all know is probably the bulk of the audience of any miniatures game.

Will SchickGUEST
So I think the first part to answer that's easy is that we don't design for competitive play.

Will SchickGUEST
We don't set forth to create a character that's going to suddenly break through the meta or be a top-tier world's inclusion into most lists.

Will SchickGUEST
That thought process doesn't enter into the design and development process at all.

Will SchickGUEST
We're not trying to create characters that will break existing metas or things like that.

Will SchickGUEST
What we do do, though, is of course we're taking the data from competitive events and competitive environments.
18 MINS LATER
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39:59JamieHOST
great, but there's so much to it.
MCP Ep. 136:AMG Interview with Will S. and Will P. about the 2026 Character Update
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16:49NateHOST
Shaq, what about you?

Will SchickGUEST
I mean, I think the Captain America one is obviously hugely impactful, not just because I do think it got better.

Will SchickGUEST
It is more of a. I think it is a more interesting leadership in that it allows you more consistency throughout the rounds and now it works on X powers and one cost and things like that.

Will SchickGUEST
But it doesn't, you know, and from the developer end, the big thing for us is that we finally don't have to like plan every single superpower around the turn one play with Captain America, which is a big reason why it changed.

Will SchickGUEST
And I think we've talked about that a bit, but the outsized impact that he had on the game because of what he could accomplish in round one um kind of a big deal the other one that kind of fits into that vein which also i think is um really good for health and longevity of the game in general and character design is the black bolt changes um obviously one of our big things is trying to eliminate the pre-planned turn one as the internet calls it jank and require players to really play the game and not have a perfect plan going in.

Will SchickGUEST
That's one of the biggest things is we want players to be able to make a strategy and to know what their tactics are going to be.
10 MINS LATER
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28:14NateHOST
But given the changes that we also saw with both Peerless and Cap's leadership change, why was Gamma Leap pushed up to four power?
Gamestore Guardians Episode 51: Three Wills equals a Peerless Podcast
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9:49JeffHOST
But if a changeover seems too drastic, what's the timeframe for looking at possible revisions to a character?

Will SchickGUEST
It really depends on... how new the character is, how the data comes in for the character, that kind of stuff.

Will SchickGUEST
At the end of the day, we're not going to make changes just based off of initial knee-jerk reactions or initial discussions.

Will SchickGUEST
We want to see how things play and get as good of a data set as we can before we start discussing what needs to change and where do we go.

Will SchickGUEST
there's a lot of times where players will initially identify quote unquote, uh, something wrong with a character.

Will SchickGUEST
But as you kind of watch how the play patterns emerge or what they're doing with it, you can discover that it's not the thing they identified.
16 MINS LATER
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26:50BenHOST
We love it.
Vanguard Crisis Protocol: Atomic Mass Games Interview!
18:12
18:32

Will SchickGUEST
I think as far as like looking at the competitive meta and trying to influence it the place where that probably happens the most although it is not The specific focus is with the crisis design and more specifically, the crisis rotations that is designed specifically for a specific segment within the game that is competitively focused.

Will SchickGUEST
So the challenger crisis rotation, as we always tell people, that is not crisis protocols.
19 MINS LATER
