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Wayne Laborde

Wayne Laborde

Studio Art Director at Undead Labs, game developer specializing in visual direction and art leadership with 32+ years industry experience

Jun 10, 2026

29:43
Yeah, are you thinking about its behavior, Wayne, and stuff when you're like-
29:45
Yes, its behavior, its balance.
29:48
When you're in the infestation, it can be pretty intense, like just atmospherically and the colors and stuff, so getting the bloater to stand out, just color-wise.
29:57
Animation team has done a great job of, like differentiating its, the poses, so if you're seeing it from a distance with a silhouette-
30:31
Yeah.
30:32
A little bit.
30:32
And we were seeing sort of the bloater do its behavior as we intended, and this is the sort of exciting part about a game like this, is you build all these systems, and then they start to speak to each other and, you know, you get those moments where it's, the bloater is, you know, spewing out its sort of gas and it's volatile, and then someone's, you know, like Philip said, has got a Molotov and it ignites, and then that, the, ignites a zombie that's next to it.

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