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Steven ter Heide

Steven ter Heide

Creative Director at Wild Sheep Studio; veteran game director known for Killzone, Horizon Zero Dawn, and RIGS at Guerrilla Games.

Jun 2, 2026

JasonHOST
12:42
yeah cool yeah no i was intrigued uh just wondering uh but yeah let's get rid of all the aaa stuff we don't want to talk about that anymore let's talk about the the important stuff and that's the indie games and obviously you know as you've mentioned while sheep studios indie game studio and like adorable adventures just been released but why adorable adventures you know Where did the idea come from and what made you decide to make this type of game?
13:10
So when Wild Ship was founded, the original game that it was kind of assigned to build was wild this was the original kind of game that was announced by playstation back in 2014 i think it's 14 a little bit later perhaps so that game was basically a huge open world very ambitious game very systemic very much about procedural generation and playing with systems and being more of a natural world and playing with animals and all those sort of things so In kind of the team that we recruited, there were a lot of people who had kind of those type of ambitions to build those type of games.
13:52
So I think it's kind of in the DNA of the studio to want to do those sort of things.
13:57
Obviously, the team grew a lot over that period that we developed Wild.
14:01
I think we grew to about 70 to 75 people.
14:04
And when Wild was canceled, that was a real heartbreak.
14:08
Because we thought we were doing really well, but obviously there's always external reasons that you can't fully understand why certain things happen.

32 MINS LATER

JasonHOST
46:31
But was there any other challenges that you really struggled to get right in the game?

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