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Sergio Suarez
Senior biome/vegetation artist (Kintsugiyama; formerly Naughty Dog and Rockstar) specializing in Unreal Engine environment art, materials, and shader tools.
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Oct 5, 2026
Build Shaders as Tools, Not Just Textures | Sergio Suarez
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3:53Sergio SuarezGUEST
Yeah, it was, it was more about, uh, like maybe you throw paint on a canvas or, or you can do whatever you want and call it art, you know, that kinda thing.
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4:04Sergio SuarezGUEST
Uh, but among the chaos, there were some classes that were useful, like anatomy, uh, oil painting, all that, uh, kinda thing.
1 HR 50 MINS LATER
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114:51Alex FridlyandHOST
Um, if you looked at the portfolio today, what is the immediate red flags that would tell you, "No, this person isn't ready"? And what is the green flags that gets them hired?