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Sean Dury

Sean Dury

Jul 8, 2026

6:31
I mean, does he feel any connection to like wanting to save people? Because we also saw that he had his humanity kind of change over time.
6:40
Like Dylan's like he has some real human needs that he's rediscovering.
6:45
And one of them that I connected with and wanted to kind of portray was all of us kind of want to wake up in the morning and be of use somehow.
6:53
We want to, you know, we want to have a purpose.
6:56
We want to have a goal or a dream or to just frankly help.
7:01
And that's the same thing Dylan feels.
7:03
In this game, you know, he has not seen the sunlight in two decades.
8:18
Would you say that your preparation for the role was different from, like, the first game? Because obviously very different spaces.
21:50
But I wonder what your relationship and how Remedy presents it to you.
21:54
Like for control, they, uh, had, it was very much fleshed out and they, they ran through the entire story with me and what they were thinking and where the character goes.
22:06
And, uh, they, they always stress to like, there is room for me cause they want me to bring whatever it is, my ideas to it.
22:14
And yeah.
22:15
make the character more full and fleshed out and three-dimensional.
22:19
But for the first game, they really had their ducks in a row already.
22:24
But then when the second game started, they're like, hey, you know, his Dylan is very different than... hiss has been purged from him dylan for control resonant right and uh in the process for this particular game for control resonant i went out to finland and got with the writers and the director and we mapped out his whole story together so you have to

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