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Ruben Frosali

Cinematographer

May 27, 2026

23:27
So how do you tackle that? Once you have got stuff to explodes, how do you get it to have more control, for example, on lighting effects, uh, like the one we see?
23:38
It's interesting how splats work, especially in Unity, and considering that they, as I said, is something that was, uh, created just a few years ago.
23:51
So of course, mesh polygons, they have a long history in computer graphics, and is... we know everything about how to render those.
24:00
The thing is that with meshes and polygons, you end up with objects that are very close to the computer world, to the CPU worldBut not as to reality.
24:11
The ocean splat have that advantage, but at the same time, there isn't as much research, uh, yet on that.
24:18
But still things are moving very, very quickly.
24:21
In, on the Unity side, for example, rendering splats is pretty, um, it's pretty weird how it, how it works because it's not like they are objects like meshes on screen.

9 MINS LATER

33:51
So please.

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