
Rowan Hall
Actress
2
APPEARANCES
2
PODCASTS
012
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Sep 22, 2026
Why Daggerheart is Actually a Horror Game: An Interview with Darrington Press Game Designers Spenser Starke & Rowan Hall
16:56
17:11
17:16
17:29
17:42

Jack PanicGUEST
Like, what psychological leap is it asking players to take as they look for an experience, especially a cinematic one? I'll keep throwing that word out.

Rowan HallGUEST
Well, kind of, one, to continue the conversation we were having, like, behave cinematically.

Rowan HallGUEST
So run into danger, recognize that they are the protagonists, and also to understand that it is the responsibility of the GM to provide the opposition so that their characters can grow.

Rowan HallGUEST
Like, the GM's job is to make the grit that, like, sands down the stone to make it into, like, a fabulous level 10 godlike diamond at the end.

Rowan HallGUEST
But if you don't constantly have that, then you, like, you, you have nothing that pushes the story forward.
16 MINS LATER
Daggerheart: Hope & Fear Expansion Explained w/ Spenser Starke & Rowan Hall
9:39
9:54
10:03
10:13
14:29

Rowan HallGUEST
Well, I mean, so we had a different plan after Daggerheart released, and people were so enthusiastic about it that like we had the amazing champagne problem of having to kind of change our plans.

Rowan HallGUEST
Um, and so Daggerheart: Hope and Fear was born out of the community's excitement, um, w- which was really a fun opportunity.

Rowan HallGUEST
We opted to do a book that had offerings for everyone, because we wanted to get people more on all fronts, as much as we possibly could.

Rowan HallGUEST
Um, I think transformations were my thing that kind of the seed of it was planted in Core, but we couldn't actualize it until down the road, and Hope and Fear presented that opportunity really nicely.

Spenser StarkeGUEST
Like, you should just be able to buy Core and then buy the, one of the books that speaks to you, and you should be able to use that.