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Robert Charrette

Oct 13, 2026

25:11
Um, I want to ask, um, like what makes, uh, with the Star Wars figures specifically, or, or even the Battletech ones, um, what makes a good figure and what, um, what are you looking for when you're sculpting a figure? Um, is it, is it, uh, a good canvas for the paint? Is it a good likeness, the level of detail? Like what was it you were looking for when you were trying to do a good sculpt?
25:40
Well, I mean, all of those things apply to different levels.
25:49
For me, a concern always was, can it be cast? You see a lot of wonderful digital sculpts that get 3D printed, and you could never cast them in the conventional way that I was used to working.
26:07
And they would have to be multi-parts.
26:09
And of course, with metal multi-part, there are no fusion techniques that are suitable for white metal miniatures to bond the pieces together the way you can with a plastic model.
26:27
So assemblies were always an issue.
26:32
In fact, when we first got the Battletech license, one of the things was, as much as possible, one piece robots.

15 MINS LATER

41:41
And how do you step in at that point?

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