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Reed Berkowitz

Jun 19, 2026

24:46
It's like reality TV on the one hand and ARGs, alternate reality games on the other kind of met in QAnon where it's like the fake real meets the real fake.
24:59
Yeah, yeah, yeah.
25:00
That's an interesting way to put it because, you know, the QAnon space was fun, like, you know, up to a point.
25:07
Up to a point.
25:08
But the problem was is that it's kind of an inverted game.
25:12
So it's like, you know, in a real game, when you're designing a game, you've got actual puzzles that you want people to find or a mystery with a solution.
25:23
And you don't want people to start wandering away and getting lost, you know, and be like, oh, wait, does that stick? pointing to something and then you have to think of clever ways to always get them back on track or throw up invisible walls or something, but hopefully something in game that will give them a clue that they're going in the wrong direction.

39 MINS LATER

64:21
Kurzweil singularity.

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