
Paul Logan
Founder of Slancha AI and former NVIDIA generative AI product marketer, focused on AI agents and GPU-accelerated workflows.
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Oct 29, 2026
Cut Token Costs: Faster AI Agents with Slancha AI
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2:26Logan LawlerHOST
Just for those that don't know, define both of those and then we'll have a follow up.

Paul LoganGUEST
If you're familiar with LLMs, the way that they actually function is they have a probabilistic mode.

Paul LoganGUEST
So really, you're running a bunch of weights through a massive matrix of weights.

Paul LoganGUEST
And based on how it's calibrated or the initial settings, you can see a bunch of different outcomes.

Paul LoganGUEST
And so there's a lot of benefit for that in agents because it means that you're not going to get the same result every time.
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4:09Logan LawlerHOST
So I built a skill that is pretty deep in terms of researching their background, their reviews, all of this to give me kind of a vendor score, right? So what problem within that does Slantcha actually solve?
How AI & GPUs Transform Modern Game Creation
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Paul LoganGUEST
So something that will power the actual game logic, bring together all the models, the art, and kind of be the engine driving everything that's happening in the game.

Paul LoganGUEST
There's a lot of popular engines out there, but the two that do dominate the market are Unreal Engine, which we're now on the fifth Unreal Engine that's produced by Epic Games, and then Unity, which is produced by Unity.
13 MINS LATER
Live from GTC: Game Development with Paul Logan
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1:08Logan LawlerHOST
What are the big things from Nvidia with game dev happening at GTC? What are the big announcements?

Paul LoganGUEST
You can see all the information about it in the GTC keynote and there's also going to be a lot of information coming out for press.

Paul LoganGUEST
That's probably the biggest thing holistically in terms of how we're going to impact the gaming industry.

Paul LoganGUEST
For Enterprise Gaming specifically, we are also announcing an upcoming blueprint for MCP agentic code development.
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2:19Logan LawlerHOST
Is this making NPC-type characters? Tell us a little bit more about the workflow and the blueprint.
