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Paul Logan

Paul Logan

Founder of Slancha AI and former NVIDIA generative AI product marketer, focused on AI agents and GPU-accelerated workflows.

Oct 29, 2026

2:26
Just for those that don't know, define both of those and then we'll have a follow up.
2:31
If you're familiar with LLMs, the way that they actually function is they have a probabilistic mode.
2:38
So really, you're running a bunch of weights through a massive matrix of weights.
2:42
And based on how it's calibrated or the initial settings, you can see a bunch of different outcomes.
2:50
And that's stochastic.
2:52
It's random.
2:53
And so there's a lot of benefit for that in agents because it means that you're not going to get the same result every time.
4:09
So I built a skill that is pretty deep in terms of researching their background, their reviews, all of this to give me kind of a vendor score, right? So what problem within that does Slantcha actually solve?
3:45
What's kind of the base level foundation to create a game?
3:48
Please, Rick, feel free to jump in and correct me if I step off the path at all.
3:53
So there's a few really key things that go into creating a game.
3:59
So you generally have a game engine.
4:01
So something that will power the actual game logic, bring together all the models, the art, and kind of be the engine driving everything that's happening in the game.
4:11
You just shouted out Unity, Unreal, maybe Godot.
4:16
There's a lot of popular engines out there, but the two that do dominate the market are Unreal Engine, which we're now on the fifth Unreal Engine that's produced by Epic Games, and then Unity, which is produced by Unity.

13 MINS LATER

17:57
The other
1:08
What are the big things from Nvidia with game dev happening at GTC? What are the big announcements?
1:15
Okay, in terms of big announcements, obviously we just announced DLSS 5.
1:19
That's neural rendering for aim engines.
1:22
You can see all the information about it in the GTC keynote and there's also going to be a lot of information coming out for press.
1:28
That's probably the biggest thing holistically in terms of how we're going to impact the gaming industry.
1:33
For Enterprise Gaming specifically, we are also announcing an upcoming blueprint for MCP agentic code development.
1:41
That's something that we actually have a talk with EA here at the conference.
2:19
Is this making NPC-type characters? Tell us a little bit more about the workflow and the blueprint.

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