O
Orc Commander
Pseudonymous RFGeneration community member and shoot-'em-up fan who appeared as a first-time guest on the Shoot the Core-cast podcast for an in-depth discussion of Taito's arcade classic RayForce (Episode 097).
2
APPEARANCES
1
PODCASTS
012
DEC 30
JAN 6
JAN 13
JAN 20
JAN 27
FEB 3
FEB 10
FEB 17
FEB 24
MAR 3
MAR 10
MAR 17
MAR 24
MAR 31
APR 7
APR 14
APR 21
APR 28
MAY 5
MAY 12
MAY 19
MAY 26
JUN 2
JUN 9
JUN 16
JUN 23
JUN 30
JUL 7
JUL 14
JUL 21
JUL 28
AUG 4
AUG 11
AUG 18
AUG 25
SEP 1
SEP 8
SEP 15
SEP 22
SEP 29
OCT 6
OCT 13
OCT 20
OCT 27
NOV 3
NOV 10
NOV 17
NOV 24
DEC 1
DEC 8
DEC 15
DEC 22
DEC 29
JAN 5
JAN 12
JAN 19
JAN 26
FEB 2
FEB 9
FEB 16
FEB 23
MAR 2
MAR 9
MAR 16
MAR 23
MAR 30
APR 6
APR 13
APR 20
APR 27
MAY 4
MAY 11
MAY 18
MAY 25
JUN 1
JUN 8
JUN 15
JUN 22
JUN 29
JUL 6
JUL 13
JUL 20
JUL 27
AUG 3
AUG 10
AUG 17
AUG 24
AUG 31
SEP 7
SEP 14
SEP 21
SEP 28
OCT 5
OCT 12
OCT 19
OCT 26
NOV 2
Oct 11, 2026
Episode 098 - RayStorm (August 2026)
O
84:51Orc CommanderGUEST
okay so raystorm is essentially a two button game the a button or button one fires your primary forward shot and can be held down for auto fire so yeah the auto fire here it is built in um i don't think external auto fire does make a difference in this game which is nice if you're playing on cab The B button fires your lock-on weapon, or your second button, and then pressing both buttons together will fire your special attack.
O
85:23Orc CommanderGUEST
The console versions of this game subsequently allowed for changing this and its options so that you can basically reassign your additional buttons so that the attack is now its own dedicated button so players can avoid inadvertently using this attack.
O
85:44Orc CommanderGUEST
Manual is the default control scheme, so this allows you to use separate main shot and lock-on attacks.
1 HR 2 MINS LATER
Episode 097 - RayForce (July 2026)
A
105:19AddictedHOST
Space Invaders, right? And then you had Darius, and Darius, they had these two behemoths of a franchise, and Raze is sort of the Forgotten Trilogy.
O
105:32Orc CommanderGUEST
I think part of it though for this is that also I probably should have mentioned this earlier with the mention of Kumagaya Research Group because Kumagaya did a bunch of other titles and actually had done other shmups like Ali's Comet and the original Kiki Kaikai and after those games I'm not sure as to how successful they were but it seemed like they did decently based on what I could find.
O
106:02Orc CommanderGUEST
But then after those games, basically, they went on to do a lot more cutesy action platforms like Flicko Kids.
O
106:13Orc CommanderGUEST
They did like Doko Doko Dawn, like a gnome game where you have like and stuff like that.
O
106:23Orc CommanderGUEST
But basically, from what I understand, later on, I guess management would come in and dictate who could work on such, and there seems to be this sort of trend, which is talked about in the Shmuplation's Takenatsu Simba interview, where basically they were giving like shooting games like either like lower spec boards or just not really playing stuff out much at all because what he talks about in that master of weapon interview which um some of the ray force team worked on was uh he was given the schedule for master of weapon where on the master plan uh i guess the prototype was called um Yukio and the first player character had a motorbike which was modeled after a certain famous manga and that manga got a movie adaptation at around the same time and then at that final meeting the business guys ordered them to change it to a plane and that's what they did which For those who don't know, the prototype is pretty clearly inspired by Akira, which was one of the big anime movie hits of the 80s.
O
107:40Orc CommanderGUEST
And basically, from those last-minute design changes, Takanatsu Simba was thinking, these last-minute revisions can't keep happening, we've got to fundamentally change the way we're making games.
1 HR 7 MINS LATER
