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Nic Tringali

May 13, 2026

37:03
Mm
37:04
... for the player to get through.
37:05
And then it's really hard to design, or sorry, it's hard to implement and design those things in, in, from, like, a technical point of view.
37:14
Um, and it takes a long time to iterate, and so you would need people to, like, constantly be going through that.
37:18
And so because the, the rest of the game kind of had, like, a board game-y vibe to it, w- I was...
37:24
I [laughs] basically went to Mike Alexander.
37:26
I'm like, "Now, look, you can't fire me if I say this, but I think we're gonna do a manual, a, like, sit down and read it kind of manual." And so what we did was there's, like, some tutorial systems where the step-by-step bit of, like, how to complete the tutorial, which is, like, how to move a ship and do whatever, is in the manual.

15 MINS LATER

53:08
Yes.

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