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Nic Tringali
1
APPEARANCES
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May 13, 2026
Bithell Games Presents: AMBERSPIRE
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37:05Nic TringaliGUEST
And then it's really hard to design, or sorry, it's hard to implement and design those things in, in, from, like, a technical point of view.
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37:14Nic TringaliGUEST
Um, and it takes a long time to iterate, and so you would need people to, like, constantly be going through that.
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37:18Nic TringaliGUEST
And so because the, the rest of the game kind of had, like, a board game-y vibe to it, w- I was...
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37:26Nic TringaliGUEST
I'm like, "Now, look, you can't fire me if I say this, but I think we're gonna do a manual, a, like, sit down and read it kind of manual." And so what we did was there's, like, some tutorial systems where the step-by-step bit of, like, how to complete the tutorial, which is, like, how to move a ship and do whatever, is in the manual.
15 MINS LATER