
Neysa Bove
1
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Oct 31, 2026
TAPCAST at OIAF Episode 1 - Cinesite - TAP RayGunn Interview
6:31
6:40
6:51
7:05
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6:26speaker_0HOST
How did you approach custom design for animation for a world like Raygun?

Neysa BoveGUEST
It was one of the hardest films I've worked on thus far, costume-wise, and the range of characters.

Neysa BoveGUEST
I've never worked with so many characters in a movie that are all important, you know? It tends to be a smaller...

Neysa BoveGUEST
So that was a challenge in on itself, but it was really to start from the beginning is seeing the script, reading it, understanding who these characters are.

Neysa BoveGUEST
So there was a lot of time to, you know, see that ever-developing script, get to know the characters, get to know their character arcs and sort of create DNA for the costuming, which was, you know, retrofuturism.
7 MINS LATER
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14:07speaker_0HOST
a lot of detail it's attention to that detail