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Neysa Bove

Neysa Bove

Oct 31, 2026

speaker_0HOST
6:26
How did you approach custom design for animation for a world like Raygun?
6:31
It was one of the hardest films I've worked on thus far, costume-wise, and the range of characters.
6:40
I've never worked with so many characters in a movie that are all important, you know? It tends to be a smaller...
6:49
like the protagonist, et cetera.
6:51
So that was a challenge in on itself, but it was really to start from the beginning is seeing the script, reading it, understanding who these characters are.
7:01
And I worked on this for four years with Bran since 2022.
7:05
So there was a lot of time to, you know, see that ever-developing script, get to know the characters, get to know their character arcs and sort of create DNA for the costuming, which was, you know, retrofuturism.

7 MINS LATER

speaker_0HOST
14:07
a lot of detail it's attention to that detail

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