
Michael Plummer
Game Development Manager at Atomic Mass Games and lead developer of Star Wars: Shatterpoint
3
APPEARANCES
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Aug 5, 2026
S7E12 - Will Shick Gencon Interview ft. Tornadoes
29:18
29:36
29:44
29:52
49:17

Ryan FarmerHOST
How does alliances kind of combat that natural inclination for a power player to take over the board?

Michael PlummerGUEST
Because whenever a player accomplishes their goal, when they complete an objective, when they defeat a minion, they get to give a heroic assist out.

Michael PlummerGUEST
That player gets the experience and then they get to to tell their buddy, like, hey, you can get a power, you can remove a damage, you know, you can move.

Michael PlummerGUEST
It becomes exciting to watch the other players turn regardless of what they're doing because the other players, you know, when they succeed, the whole team wins.
19 MINS LATER

Will ShickGUEST
But, you know, I blame Michael Plummer for that because he's the development manager and he's supposed to he's supposed to maintain project like discipline.
Episode 41: Turning the Tide - An Interview with AMG 2026
9:22
9:41
K
9:17KyleHOST
We all do too.

Michael PlummerGUEST
Like we don't go into what we make saying like, "I intend that you will play two primaries that have a revenge identity because you are playing a revenge list." But that has naturally kind of come as a way to play the game so that when you get clapped you get two claps back.

Michael PlummerGUEST
So it makes sense that that is, that's a play style that has emerged and it's something that's popular and it's people like to do.
17 MINS LATER
T
26:16TitusHOST
And what are your thoughts there?
151: Interview with AMG's Michael Plummer: Shatterpoint May 2026 Update & Community Questions
5:10
5:15
5:41
5:48
5:58
J
4:55JesseHOST
Are there other elements that go into kind of narrowing down the units that are going to be on an update? And is there a particular thing we can look forward to future updates? Are there just problem models? Are they models we don't get to see in the game? Or is it all kind of just one big picture of all these little elements pushed together?

Michael PlummerGUEST
There's a certain level to it that is vibes, right? Like, there's a certain level that's like, you know, we never see...

Michael PlummerGUEST
xyz on the table and that's a shame so we should maybe take a look at that because you would think that it would be popular you think that people think that's cool and and part of it is you know watching the discords it seemed like when someone like when new players come into a discord and they're excited to play like stormtroopers and people are like well maybe you shouldn't play stormtroopers because xyz like that makes us say like oh maybe we should take a look at stormtroopers right um There's also like balance concerns, obviously.

Michael PlummerGUEST
So like casting the indoor was, was pretty dominant and competitive play just from every, every student, like anecdotally we heard.

Michael PlummerGUEST
And when we would look at things like long shanks info, which I know I've said in the past, I'm not a huge fan of, but like it does tell a story.

Michael PlummerGUEST
And yeah, just kind of like general community consensus around that was in a certain place.
20 MINS LATER
J
26:07JesseHOST
And then I'd love to get into some of the details of like how a crazy and amazing idea like the decoy even came into play in testing.