Matt Edelman
3
APPEARANCES
3
PODCASTS
012
DEC 30
JAN 6
JAN 13
JAN 20
JAN 27
FEB 3
FEB 10
FEB 17
FEB 24
MAR 3
MAR 10
MAR 17
MAR 24
MAR 31
APR 7
APR 14
APR 21
APR 28
MAY 5
MAY 12
MAY 19
MAY 26
JUN 2
JUN 9
JUN 16
JUN 23
JUN 30
JUL 7
JUL 14
JUL 21
JUL 28
AUG 4
AUG 11
AUG 18
AUG 25
SEP 1
SEP 8
SEP 15
SEP 22
SEP 29
OCT 6
OCT 13
OCT 20
OCT 27
NOV 3
NOV 10
NOV 17
NOV 24
DEC 1
DEC 8
DEC 15
DEC 22
DEC 29
JAN 5
JAN 12
JAN 19
JAN 26
FEB 2
FEB 9
FEB 16
FEB 23
MAR 2
MAR 9
MAR 16
MAR 23
MAR 30
APR 6
APR 13
APR 20
APR 27
MAY 4
MAY 11
MAY 18
MAY 25
JUN 1
JUN 8
JUN 15
JUN 22
JUN 29
JUL 6
JUL 13
JUL 20
JUL 27
AUG 3
AUG 10
AUG 17
AUG 24
AUG 31
SEP 7
SEP 14
SEP 21
Sep 17, 2026
#548 Matt Edelman: How Can Brands Win Gamified Consumers?
0:15
0:34
0:46
1:06

Matt EdelmanGUEST
The modern marketing formula is dominated by appealing to and engaging with a gamified consumer.

Matt EdelmanGUEST
I am the CEO and President of Super League Enterprise Inc., a NASDAQ company under the ticker SLE.

Matt EdelmanGUEST
We help brands and agencies reach and influence people who play video games because we understand the gamified consumer mindset.

Matt EdelmanGUEST
When we talk about the gamified consumer, we mean the consumer who is presented on a daily basis, and in some case, even an hourly basis with content and information inside of an app or platform driven by algorithms that gamify a consumer's interaction with that content and information.
#615 Gamification Is Not a Feature. It Is Consumer Behavior | Matt Edelman
8:24
8:43
9:01
9:16
9:24
26:02

Matt EdelmanGUEST
I think I'll back up and just say that we think of marketing and its association with gaming and gaming media as really living either inside of a game, adjacent to a game, or connected to content about gaming.

Matt EdelmanGUEST
All of those are important and effectively enable a comprehensive approach to the gaming ecosystem and the 3.5 billion people in the world and more than 200 million people in the U.S. who play video games.

Matt EdelmanGUEST
By the way, it's worth noting there are more people in the U.S. under the age of 45, 8 out of 10, who play video games Then there are sports fans in the US under the age of 45, seven out of 10.

Matt EdelmanGUEST
So the audience is extraordinary and thinking of it as an audience that can be reached through all three of those components is very important.

Matt EdelmanGUEST
The same way that when a brand thinks of reaching audiences in sports, they will think about working with a league or a team and marketing through content that is sports oriented on YouTube or running, to your point earlier, ads inside of a Super Bowl.
16 MINS LATER

Mehmet GonulluHOST
Is that something you're seeing? And what kind of industry specifically they need to put all their focus on creating their presence over there?
212: From Marvel to the Metaverse: How to Build What Doesn't Exist Yet with Matt Edelman
1:54
2:06

Lyndsay DowdHOST
So we go back quite a ways, but for those that don't know you, could you share a little bit of your story and connect the dots for them?

Matt EdelmanGUEST
Grew up outside of the city, uh, and, uh, went to school here in the Northeast, then, uh, decided I should try getting a job, um, in the same types of places that were recruiting across college campuses, which at that juncture in history was not as robust as the number of companies and, and breadth of, of, uh, industries, uh, who are now looking at college campuses and, and trying to recruit college grads.
