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Luke Clark

Footballer

Sep 9, 2026

15:16
... minister in Manchester in June, do you think floating wind has, faces a bit of an uphill battle at the moment to cut through?
15:28
Yeah, I mean, I think there's a, there's a lot to, to cover in that and y- but I think the starting point is, is right that, you know, this is a high-cost technology at the moment because of where it is in its, uh, technology journey.
15:42
All new technologies are more expensive.
15:45
I think the challenge for us in the sector is to be clear about how we bring the cost down, how much we can bring the cost down, and also let's be clear about what we're trying to compete with here.
15:56
You know, I think we need, we need floating to become competitive with other large scale forms of electricity generation.
16:03
That's not to say it's going to be the same price as, say, solar or onshore wind, or even fixed offshore wind for that matter, but, you know, we're gonna need a range of technology, nuclear, um, small medium reactors, et cetera.
16:16
So it's making sure that we have a pathway, a credible pathway to get floating down into that kind of mainstream cost of where mature technologies are.
20:55
Um, what are you seeing from that process as it applies to floating wind, particularly with that Scottish hue?
0:00
Hi, I'm Dr. Luke Clark.
0:02
I'm a professor of psychology at the University of British Columbia in Vancouver, Canada, where I direct the Center for Gambling Research at UBC.
0:11
[chime] So why is bipolar disorder linked to gambling? Gambling is a risky and reward-based activity where people stake something small on the uncertain chance of a larger gain.
0:29
And so the most direct links between gambling and bipolar disorder are in mania or in hypomania.
0:38
These are states that are often characterized by risk-taking and overspending and increased confidence.
0:47
And gambling is one way that this can be expressed, maybe just one of many ways, but a key aspect of gambling is that it's possible for people to lose a lot of money in a very short space of time.
1:33
So without further ado, here's part two of my conversation with Dr. Luke Clark.
1:42
Yeah, like the main concern is around young people, um, right, that, you know, loot boxes are particularly common within mobile games like smartphone games.
1:54
Those games are often accessible to kids.
1:58
And within, you know, desktop games, they're, you know, often, yeah, accessible.
2:08
A lot of us kind of reckon, you know, I don't know if you play video games, but, you know, Video games have age ratings, but those age ratings are really just guidance intended for parents.
2:21
They're quite different from age restrictions that you really can't get into a casino and gamble until you're 19 plus in BC.
2:31
And that age limit is legal and strictly enforced.

21 MINS LATER

24:00
But I'm curious, what are some of the other things that you're seeing that are particularly notable in terms of how these environments are being engineered?
1:56
So without further ado, here's my conversation with Dr. Luke Clark.
2:05
Yeah.
2:05
I think like, you know, a lot of undergrads that I teach at, at UBC, I got in the same way.
2:12
That I was interested in, you know, these themes in psychology that, that crop up a lot around risk-taking, around self-control, around, you know, emotional aspects of decision-making, and the fact that, you know, two people can be in a, in a similar sort of-- confront, uh, the same choice and yet make very different, um, decisions and, and what does that, what does that reflect? So I, I started off, I actually did my PhD studying, um, people with bipolar disorder, looking at mania, uh, where we see a lot of, um, risk-taking and sometimes financial risk-taking and, and, and, you know, impulse control difficulties.
3:00
Um, and then when I was a, a postdoc, I was working in quite, um, sort of mainstream cognitive neuroscience of, uh, impulse control and, and risk-taking.
3:12
So I, I learned, um, how to do some, some brain imaging with fMRI, and I was doing, uh, quite a lot of work with, um, neuropsychological cases, so people with, um, acquired, uh, brain injuries, uh, looking at, at their, um, risk-taking with some, you know, classic tasks.
3:33
There's a task called the Iowa gambling task, which has gambling in its name, which I think anyone who's done a psychology degree will have encountered that task.

10 MINS LATER

13:28
What is problem gambling? You know, how do you say this is problem gambling?

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