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Keith Elwin

Sep 25, 2026

95:23
Yeah.
95:24
I- it's tough.
95:25
So one of the things we do is, uh, we have, like, a minimum game time guarantee.
95:29
So if the player does keep draining, they'll keep getting the ball saved until they've re- reached that threshold.
95:34
So hopefully they've figured it out, uh, in that time.
96:16
When provided assets like something that's so asset heavy like Fallout, it has its own look and unique feel, does that feel more daunting or less daunting when designing and pulling it together?
96:26
Uh, I love it way more when everything's established, uh, when you're working with your own IP.
96:31
All the work that Bethesda and Kilter did to fill out their world, they did it all for us already, as opposed to us having to think about what we're gonna do and pitch it to everybody else.
JeffHOST
31:36
And I want to present the concept of like, do you think that being overly into an IP ends in a better design or is not being attached to the IP at all make a better design?
31:51
I think there's a happy medium.
31:53
You know, if you're doing your dream theme, you're going to be happy.
31:58
You're probably going to be up late at night and sleeping well.
32:01
How can I not screw this up? You know, if it's something that, oh, yeah, I can get behind this IP.
32:06
I'm not a huge fan myself, but I can see why people like it.
32:09
You know, I think it'll do well as a pinball.

14 MINS LATER

JeffHOST
46:21
Rank the same three at what you think you're best at.

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