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Justin Purdy

Justin Purdy

Software developer, designer, artist, and indie game developer behind Goblins for Good; appearances on Dev Dream Pod podcast.

Jul 21, 2026

18:50
So how did you actually find that middle ground of something that you're excited on, but also think that you can actually accomplish?
18:57
So there's two things that helped me get excited.
19:00
One was thinking about this as a stepping stone to my next game.
19:03
I deliberately wanted to make a game where I could reuse as much of the code and engine as possible for the next game.
19:10
And so I wanted to choose something that was adjacent to the kind of games I'd like to play, like RTS, even if it wasn't exactly like that.
19:17
So I'd gain some experience, like even if I didn't reuse the code, at least I'm getting experience working on similar problems as the ones I'd need to tackle if I made an RTS.
19:28
The other way I got excited was the concept of, which I'm sure we'll touch on later, of donating 90% of the profits to charity.

30 MINS LATER

49:58
Was there a specific moment when you had that feeling that you needed to get out from this other company or was it just more of a slow burn?

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