Skip to main content
Julian Bird

Julian Bird

Film producer

Sep 1, 2026

JasonHOST
20:04
And what was that process like for Denshi Attack? I can imagine it was quite hard.
20:12
Yeah, it was a lot of iteration.
20:15
The core of it was set quite early, so the core of it was set by David and by our wonderful level designers, Roger and Nieves.
20:24
Basically, we kind of agreed at the start of, I think the first production milestone once we signed the game, is basically prototype all of the mechanics that you could possibly do with this idea.
20:37
So the sliding on ice, the gravity shifting, the tunnel riding, all of this stuff, it was kind of, we planned that out very early.
20:47
Like, can we do it? And then once we had that list, and there were a couple that didn't make the cut, but we had most of them kind of working, it was basically agreed like, okay, so there's eight worlds.
20:58
We're going to follow the Mario world structure, like very kind of old school stuff.

22 MINS LATER

JasonHOST
42:40
searching around for the musical identity of the game and

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.