
Julian Bird
Film producer
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Sep 1, 2026
#22 | Denshatack! with Julian Bird
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J
20:04JasonHOST
And what was that process like for Denshi Attack? I can imagine it was quite hard.

Julian BirdGUEST
The core of it was set quite early, so the core of it was set by David and by our wonderful level designers, Roger and Nieves.

Julian BirdGUEST
Basically, we kind of agreed at the start of, I think the first production milestone once we signed the game, is basically prototype all of the mechanics that you could possibly do with this idea.

Julian BirdGUEST
So the sliding on ice, the gravity shifting, the tunnel riding, all of this stuff, it was kind of, we planned that out very early.

Julian BirdGUEST
Like, can we do it? And then once we had that list, and there were a couple that didn't make the cut, but we had most of them kind of working, it was basically agreed like, okay, so there's eight worlds.

Julian BirdGUEST
We're going to follow the Mario world structure, like very kind of old school stuff.
22 MINS LATER
J
42:40JasonHOST
searching around for the musical identity of the game and