
Jordan Grant Hall
Game developer and indie game creator known for "All Hail the Orb" and other Unity-based projects; Professional Freelancer specializing in C# and game development.
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Jul 6, 2026
Broke, Discouraged, and Terrified - He Hit Publish
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29:27

Blake GoceyHOST
What do you attribute All Hail the Orbs sort of lower performance compared to these other incrementals to? Is it is it just the marketing going in and the wishlist numbers or the demo? Where do you think that why do you think it struggled? I actually

Jordan Grant HallGUEST
We aren't like, we put it onto incremental DB and you know, we got like a hundred, 130 to like 32, 130 up to like 30 down we put on galaxy.click and everyone was really happy with it it was like over a thousand or two thousand players at like a 4.2 or 4.3 you know we had validation the game was good but when it came to next fest and it came to like trying to get youtubers to play the game nobody would touch it and we had no idea why because every single other piece of information out there would make you think that they would all the validation would show that they would but it wasn't and i wonder if it's because it was like wizard tower because i heard from wizard tower that i'm pretty sure they also didn't get like a huge amount of wishlist or anything prius one they you know same with norps apolog i'm pretty sure that one also released with a very few amount because the general populace want games that are easy to understand without complicated systems Wizard Tower, Norse Apolog, and now All Hell the Orb, all fit into a category of multiple subsystems all connecting in with one another.

Jordan Grant HallGUEST
It's not, I click this, I harvest rock, I get resources, I upgrade, I repeat, which is what a nodebuster like is.

Blake GoceyHOST
fascinating yeah okay well that that is something to ponder about maybe people can hit us in the comments if they've uh found any insight um okay we have sort of jumped into marketing which is something i wanted to ask you about so so let's go kind of into this you've already sort of uh alluded to this but you i know you had 13 700 wish lists before launch so how how did you get to that number beforehand if you were missing out on these content creators so