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Jonathan Chaffer

Jonathan Chaffer

Full-stack software engineer at Hightouch; game designer and puzzle constructor known for 18-card escape room series.

Jul 19, 2026

61:47
Yep.
61:49
So to put a button on all this, since we're getting on in time, um, I had a broad question.
61:56
I'm going to try to make narrower.
61:58
Uh, so it was what lessons can we learn from these and how do we apply them to our designs? So I'm going to try to pull that into, um, How can we look at...
62:11
What strategies can we use to look at what house rules people use and use that to inform design decisions? And the first thing that comes to mind for me is...
62:27
I really like the...
62:29
I'm going to sit with the rubric that Chris came up with for the motivations.

7 MINS LATER

JasonHOST
69:27
Mr. Chaffer.
40:15
I thought you were going to be like, you get to say, I can give you this badge or you're going to have to buy this game first.
40:22
And the same kind of, uh, has been working with, um, when I've had some cameo time in the grand gamers guild booth because, um, there's a, there's a scavenger hunt there with that is organized by, um, the tabletop gamers, where people are specifically coming around to queer-identified game designers.
40:51
And so Danielle Reynolds has the Pride Pursuit, which is part of the 18 Escape line that I curate.
41:00
And people tend to be very excited about that when they come to the booth.
41:03
They're not just getting the stamp.
41:05
And so I think that's...
41:07
That's a strategy you don't see very often.

5 MINS LATER

46:35
Yeah.

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