Johnny Galvatron
Director
10
APPEARANCES
10
PODCASTS
024
DEC 30
JAN 6
JAN 13
JAN 20
JAN 27
FEB 3
FEB 10
FEB 17
FEB 24
MAR 3
MAR 10
MAR 17
MAR 24
MAR 31
APR 7
APR 14
APR 21
APR 28
MAY 5
MAY 12
MAY 19
MAY 26
JUN 2
JUN 9
JUN 16
JUN 23
JUN 30
JUL 7
JUL 14
JUL 21
JUL 28
AUG 4
AUG 11
AUG 18
AUG 25
SEP 1
SEP 8
SEP 15
SEP 22
SEP 29
OCT 6
OCT 13
OCT 20
OCT 27
NOV 3
NOV 10
NOV 17
NOV 24
DEC 1
DEC 8
DEC 15
DEC 22
DEC 29
JAN 5
JAN 12
JAN 19
JAN 26
FEB 2
FEB 9
FEB 16
FEB 23
MAR 2
MAR 9
MAR 16
MAR 23
MAR 30
APR 6
APR 13
APR 20
APR 27
MAY 4
MAY 11
MAY 18
MAY 25
JUN 1
JUN 8
JUN 15
JUN 22
JUN 29
JUL 6
JUL 13
JUL 20
JUL 27
AUG 3
AUG 10
AUG 17
AUG 24
AUG 31
SEP 7
SEP 14
SEP 21
SEP 28
OCT 5
OCT 12
OCT 19
Oct 2, 2026
Sally Walker performs to an audience of one and Mixtape blends music and gameplay
43:26
43:40
43:54
Johnny GalvatronGUEST
You, but, but also at the same time, it's like I just remember being in that scene as a kid and how great the community was, even if it kinda had teeth, of people who were just about music.
Johnny GalvatronGUEST
It was like kids who would wait out the side of the, of the corner or wait out the side of the Hi-Fi Bar and, or at the back of the Hi-Fi Bar and w- to meet Muse when they were playing there or to meet The Strokes, you know? And-
Johnny GalvatronGUEST
And you would be there, and you would sell the merch for the bands when you were there.
How Mixtape Tells a Coming of Age Story via Music with Johnny Galvatron
23:11
23:27
Johnny GalvatronGUEST
And in Australia, like, Daniel Johns, you know, to my generation, is a god.
Johnny GalvatronGUEST
And, uh, I remember just sitting in the studio one time, I'd just been recording vocals, and I was just ha- drinking tea or something, and he just walked out of the toilet, like, in front of me, and that's just no, you c- that's just no way to...
16 MINS LATER
We asked the Mixtape devs how they made 2026's highest rated game | Friends Per Second #94
43:04
43:13
43:21
43:28
Johnny GalvatronGUEST
And I remember being in that scene in Melbourne and how cool it was and, 'cause Melbourne has, had a great rock and roll scene when I was hanging, when I was hanging about back in the day.
Johnny GalvatronGUEST
And, um, and I just remember hanging out with those kids, and then we would sell T-shirts, and we would make posters for bands when they came into town.
Johnny GalvatronGUEST
And then when I was a bit older, I got a record deal, and I met those kids, and they sold my T-shirts and made posters for me and stuff.
Johnny GalvatronGUEST
And it was always just this, like, really positive scene about, like, just digging music.
Mixtape is My Game of The Year (So Far)
9:02
9:16
9:22
9:28
9:38
9:45
Johnny GalvatronGUEST
So, and, uh, it, it's, it's almost hard to understand as an, for maybe as for Americans or English that Australia is this weird hub outside that, you know, imbibes media from both sides and, uh, is often unsure of its own identity.
Johnny GalvatronGUEST
Um, so when w- I make a fantasy story, you know, people set their fantasy stories in Middle Earth kind of scenarios.
Johnny GalvatronGUEST
And, and you'll find that people from the satellite kind of Western nations will set their fantasy stories in America.
Johnny GalvatronGUEST
Um, and also, like, just chasing that, kind of, where the music comes from and the scenes and everything you saw in film clips, watching MTV and trying to kind of get in that vibe.
Johnny GalvatronGUEST
And it feels like a nice place to inhabit and write in, in this, in my weird satellite idea of what the California is.
Johnny GalvatronGUEST
[laughs] I think we show a lot, like, just what the music means to us and how it makes us feel, whether you're, like, flying or you're, like, smashing home runs or whatever you're doing to the music.
Every Good Story Needs a Banging Soundtrack
15:47
16:09
16:25
Johnny GalvatronGUEST
Yeah, I think, um, we watched a lot of hangout films i- in the, in preparation for this 'cause we wanted it to be, like, a hangout game 'cause it, it, to, to define the hangout genre, it's ve- it's, it's much more based around vibes and character than it is about plot, and, and video games are obviously a very plot-centric medium.
Johnny GalvatronGUEST
Um, so we were just trying to do something that was like a Dazed and Confused or a f- you know, a Ferris, a Ferris, Ferris has a, a stronger through line, but it is still kind of a hangout film.
Johnny GalvatronGUEST
There's a whole bunch of, like, hangout films that we watched where it, the stakes are low, but they're high for the characters.
P
Unknown podcast
Is Mixtape Worthy of the Hype - Kinda Funny Gamescast
May 1 · 1h 5m
Woody WoodwardGUEST
... where we, where we ruin, is it, like, um, Whistler's Mother or whatever?
J
20:02Johnny GalvatronGUEST
So once you have a mixtape of music, suddenly if you wanna do the best for every song, suddenly you need a mixtape of mechanics.
J
20:10Johnny GalvatronGUEST
You need a different way of showing the mental state of the protagonist to the player.
36 MINS LATER
Is Mixtape Worthy of the Hype - Kinda Funny Gamescast
19:54
Woody WoodwardGUEST
... where we, where we ruin, is it, like, um, Whistler's Mother or whatever?
J
20:02Johnny GalvatronGUEST
So once you have a mixtape of music, suddenly if you wanna do the best for every song, suddenly you need a mixtape of mechanics.
J
20:10Johnny GalvatronGUEST
You need a different way of showing the mental state of the protagonist to the player.
36 MINS LATER
P
Unknown podcast
Is Mixtape Worthy of the Hype - Kinda Funny Gamescast
May 1 · 1h 5m
Woody WoodwardGUEST
... where we, where we ruin, is it, like, um, Whistler's Mother or whatever?
J
21:02Johnny GalvatronGUEST
So once you have a mixtape of music, suddenly if you wanna do the best for every song, suddenly you need a mixtape of mechanics.
J
21:10Johnny GalvatronGUEST
You need a different way of showing the mental state of the protagonist to the player.
36 MINS LATER
P
Unknown podcast
Is Mixtape Worthy of the Hype - Kinda Funny Gamescast
May 1 · 1h 5m
Woody WoodwardGUEST
... where we, where we ruin, is it, like, um, Whistler's Mother or whatever?
J
22:02Johnny GalvatronGUEST
So once you have a mixtape of music, suddenly if you wanna do the best for every song, suddenly you need a mixtape of mechanics.
J
22:10Johnny GalvatronGUEST
You need a different way of showing the mental state of the protagonist to the player.
38 MINS LATER
GDC Indie Games Deep Dive w/Devs & ID@Xbox | Official Xbox Podcast
S
15:34speaker_4UNKNOWN
Mm-hmm.
J
15:34Johnny GalvatronGUEST
"Like, where's the shade? Where's the light?" Then we'd rearrange it and be like, "What i- what story does that tell? How does it affect the pacing?" 'Cause I think, uh, uh, with a game like this, and Artful Escape, our first game as well, it's, like, one of the most important things about kind of something that's very narrative music, art driven is the pacing has to be, like, immaculate, otherwise the experience doesn't work.
J
15:53Johnny GalvatronGUEST
So we rearranged it until we found the, the perfect line of music, and then the story was kind of added on top of that.
J
16:00Johnny GalvatronGUEST
Um, and we built the game as a horizontal slice as opposed to a vertical slice.
J
17:46Johnny GalvatronGUEST
And I, and I always think that, that, you know, Xbox obviously it has, like, Bethesda and these, like, h- these huge, like, fists that it can punch with.
J
17:54Johnny GalvatronGUEST
But it, it's, like, always been so kind and appreciative of indie, and supportive of indie, and, like-Being part of Game Pass has been a huge part of Beethoven & Dinosaur and the way that we have come up from just a team making demos at PAX.

