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Jesse Schell

Jesse Schell

American video game designer and author

Oct 18, 2026

0:54
Here's Jesse to explain.
0:55
Yeah, Games for Health is an area we've had a lot of involvement with over the years, and that spans a lot of different things.
1:01
For us, it's been everything from we have made little training games for EPMC.
1:06
We've done ones that were all about stop smoking and appetite control, all those sorts of things.
1:12
So we've made games in that space.
1:14
We've worked with...
1:15
Yale Medical on games that are everything from helping young people avoid HIV to if someone in your life is involved with opioids, what should you do, right? Sometimes it's things like that are either for a patient or helping someone who might be with someone who is having a challenge.
5:01
You need to have that adrenaline running.
6:00
What about health care?
6:02
Yeah, Games for Health is an area we've had a lot of involvement with over the years, and that spans a lot of different things.
6:08
For us, it's been everything from we have made little training games for EPMC.
6:13
We've done ones that were all about stop smoking and appetite control, all those sorts of things.
6:19
So we've made games in that space.
6:20
We've worked with...
6:22
Yale Medical on games that are everything from helping young people avoid HIV to if someone in your life is involved with opioids, what should you do, right? Sometimes it's things like that are either for a patient or helping someone who might be with someone who is having a challenge.

11 MINS LATER

17:41
Yeah,
13:14
Back in the 1990s, each of them worked on the groundbreaking VR experience Aladdin's Magic Carpet Ride for Disney.
13:21
I'm trying to get people at our studio like, "Hey, maybe we should do some of this VR stuff at our studio." And some people are kind of in, into it, and a lot of people are not.
13:29
They're like, "Oh, this is weird.
13:30
This is gonna be a fad.
13:31
This is not gonna be worth doing." And so we got a little project going.
13:35
I was like, "Let's pull together the most persuasive demos that exist." There was a demo that really was powerful and w- was instrumental in the creation of I Expect You to Die.
13:48
It was a very simple demo.

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