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Heather Flowers

Heather Flowers

Independent game developer (they/she) based in Los Angeles, creator of Unfair Flips, Extreme Meatpunks Forever, Snake Farm, and Genderwrecked, and guest on the Nice Games Club podcast.

Sep 3, 2026

9:57
To try to bridge the gap between what is really happening versus what the player is happening, knowing that the actual experience of the game is what the player is, what is happening with the player, not what is in the code.
10:09
Well, I think there are three different ways that those states can primarily diverge.
10:15
Four, technically.
10:16
The first, which is the technical one, is just players are wrong about things sometimes.
10:20
Like, they make mistakes, they're not paying attention at crucial moments, they don't understand something that should by all rights be understood, and then they're playing a completely different experience.
10:29
Not much you can really do about that one other than hammer them over the head with certain stuff.
10:33
But, you know, who likes doing that? second I would say is directly lying to the player giving them a false expectation either from the get go or through the experience of playing the game where you can tell them one thing and have something else happen in the background You could say this will have consequences when something won't.

35 MINS LATER

45:30
Oh, my God.

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