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Hannah Sigson

Senior Producer at Supermassive Games; worked on narrative-driven games including The Dark Pictures Anthology and Directive 8020.

Jul 17, 2026

2:38
And how complicated did that make your job as a senior producer? Because you're the one that's gotta then, I guess, address those timelines and reassess when decisions
2:49
like that are made.
2:49
Yeah, yeah, totally.
2:51
Yeah, I mean, it's all in the kind of way of creative wins, right? Like that's a lot of my job is figuring out where the creative wins are.
2:58
And a lot of the time, the things that upgrading to the newest version Unreal and kind of using all of these new wonderful tools, it means that we can find these creative wins, but also often do it in a way that saves us time.
3:10
So a lot of the stuff that we were looking at a little earlier in the project, like converting things over to Nanite and using Lumen and all these wonderful things that Unreal give us, once we figure out kind of untying the knots and how that works we then create this pipeline that gives us better results faster and then you end up being able to be like great our fidelity is so much higher and we're able to make things along this pipeline that we found those time saving cuts but like yes it was more complicated and there's things that you always have to kind of take into consideration and A lot of the time, especially when we get a little later in the pipeline, it's all right.
3:44
What do we really care about? What are the things that will in his vision that we have to stick to? And where do we need to find those moments of agreement and disagreement? And we say, do you know what? We're going to put this one.

37 MINS LATER

40:35
Is that just like an R&D thing? Or like, how does that work?

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