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Guy Evans

Guy Evans

English drummer

May 28, 2026

52:43
How about to you?
52:45
It, it did.
52:45
As I said, if you can just contrast that to sort of conventional wisdom as we talked about the way that other wrestling companies previous to that and subsequent to that would have introduced him, uh, the way that they did it, uh, you know, again, impossible to replicate, and again, impossible to overstate just what a- an impact that made.
53:03
And, uh, you know, going back and, and looking at the, the footage now, you know, 30 years later and thinking about even things like the, the changes in the production of wrestling and how it's shot and how things come across to the viewer at home, uh, seeing as you're talking about the fan perspective there.
53:20
One of the things that jumped out to me actually going back and watching the clip today, and, and this was by no means, um, you know, atypical.
53:27
This was pretty standard at the time for WCW.
53:30
But the fact that, you know, we've got a single camera trained on Scott the entire time, right? We're not going, we're not going back and forth from what he's saying to the stunned look of someone in the audience and then back to Scott and then someone in the crowd as you see a, a lot of times today.

19 MINS LATER

72:24
But can you give us a teaser and tell us where we're going with this new project? Maybe some of our listeners don't even know what you've got cooking right now.
0:00
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0:16
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0:23
Marketing is hard.
0:25
But I'll tell you a little secret.
0:27
It doesn't have to be.
5:20
How are you, sir?
5:21
I'm doing great.
62:36
Guy, is that what you saw as well?
62:39
Absolutely, and I think one... to that end that I really want to emphasize because I know there's a huge sentiment behind this as evidenced by so many people I've heard from over the years since both of these books came out is once again how important these games were in being a bridge from perhaps someone who was a wrestling fan to another person of the same age, sort of a peer who maybe had some awareness of what was going on.
63:05
But this was just such an accessible way to get interested in the product, because if you became a fan of the games, naturally, that's going to create a compulsion to tune in and see the characters come to life, so to speak.
63:19
And, you know, the N64 games in particular, I think, were just so important when it comes to that, not only in the United States, but also internationally as well.
63:30
And a lot of that had to do with, once again, we used the word fortuitous a couple of times.
63:35
One of the things that just worked out better than anyone could have imagined is the fact that THQ partnered with this group of brilliant developers from Japan, Aki Corporation, formerly known as The Man Breeze, which is one of the strangest monikers for a company that I've ever heard of.
63:55
But by the time we get to this time period that we're talking about, Aki Corporation are the people who developed these games and became so well known in the video game community for that work to the extent where even to this day, there are efforts to sort of replicate some of the innovations that they brought forth with their sort of groundbreaking engine.

17 MINS LATER

80:53
But it's interesting to think without EA approaching with the $5 million check, it could have changed everything, right, Guy?
62:36
Guy, is that what you saw as well?
62:39
Absolutely, and I think one... to that end that I really want to emphasize because I know there's a huge sentiment behind this as evidenced by so many people I've heard from over the years since both of these books came out is once again how important these games were in being a bridge from perhaps someone who was a wrestling fan to another person of the same age, sort of a peer who maybe had some awareness of what was going on.
63:05
But this was just such an accessible way to get interested in the product, because if you became a fan of the games, naturally, that's going to create a compulsion to tune in and see the characters come to life, so to speak.
63:19
And, you know, the N64 games in particular, I think, were just so important when it comes to that, not only in the United States, but also internationally as well.
63:30
And a lot of that had to do with, once again, we used the word fortuitous a couple of times.
63:35
One of the things that just worked out better than anyone could have imagined is the fact that THQ partnered with this group of brilliant developers from Japan, Aki Corporation, formerly known as The Man Breeze, which is one of the strangest monikers for a company that I've ever heard of.
63:55
But by the time we get to this time period that we're talking about, Aki Corporation are the people who developed these games and became so well known in the video game community for that work to the extent where even to this day, there are efforts to sort of replicate some of the innovations that they brought forth with their sort of groundbreaking engine.

17 MINS LATER

80:53
But it's interesting to think without EA approaching with the $5 million check, it could have changed everything, right, Guy?
14:38
Did you feel like when you got your hands on those, that it was like you hit the jackpot because it debunked a lot of the narrative that had been out there for a long time? Or how do you go about chasing those down in the first place?
14:51
Well, I've got to be careful about what I say on a stream like this when it comes to that.
14:55
But you're right, and I'm glad.
14:56
Thank you for pointing that out, Conrad.
14:58
We're not talking about figures that have been gleaned from legal disclosures or other reporting in the past.
15:06
We're talking about the actual source documents.
15:09
And as I mentioned before, I had a substantial amount of that before publishing the first book, but obviously I've been able to add to that since.

30 MINS LATER

44:53
That's not real.
14:38
Did you feel like when you got your hands on those, that it was like you hit the jackpot because it debunked a lot of the narrative that had been out there for a long time? Or how do you go about chasing those down in the first place?
14:51
Well, I've got to be careful about what I say on a stream like this when it comes to that.
14:55
But you're right, and I'm glad.
14:56
Thank you for pointing that out, Conrad.
14:58
We're not talking about figures that have been gleaned from legal disclosures or other reporting in the past.
15:06
We're talking about the actual source documents.
15:09
And as I mentioned before, I had a substantial amount of that before publishing the first book, but obviously I've been able to add to that since.

30 MINS LATER

44:53
That's not real.

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