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Ferne Milton
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Nov 3, 2026
IHC 2025 - Panel 7.5 - Ludonarrative Dissonance
92:10
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33:23David WartmannMODERATOR
Anything to add on that grand summary here?
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33:28Ferne MiltonGUEST
So the main reason that I'm not talking is because it was a very good point that I didn't really feel the need to add anything to.
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33:41Ferne MiltonGUEST
So ludonarrative dissonance as a term is a very awkward one for TTRPGs for a bunch of reasons.
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33:47Ferne MiltonGUEST
It is from a medium where the narrative, as was mentioned earlier, is a set thing that's pre-written, that's pre-done, and the people who make the game did.
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34:00Ferne MiltonGUEST
One of the things about tabletop RPGs is, yes, there are pre-written stories and adventures for them, but if you are a game designer making a system the main thing that you're making isn't a story so like there's always going to be that kind of weird disconnect where the story that is played at the table the narrative that people experience isn't actually a thing you've created substantively um So is there ludonarrative dissonance? I kind of think yes, but also it's a bit of a different beast to the version that we often talk about in terms of video games where the term originally came from.
57 MINS LATER

Paweł KicmanGUEST
So by all means, it's not a game to run everything, but it's a great game to do this one particular thing so darn good.