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Eric Margheim

Oct 13, 2026

10:56
You use the term VR 2.0. Tell us about that difference.
11:00
Sure.
11:01
Yeah, you nailed that pretty well.
11:02
Before we talk about VR 2.0, we can talk about VR 1.0, and these are terms that we came up with internally just to educate.
11:10
A lot of the barriers we run into is just the lack of education on what VR actually is and what it can do now, and a lot of people think of consumer VR, right? So that's gonna be gaming and entertainment, and it's kinda, it's cool for that, but that doesn't help you in your workforce.
11:25
And then with enterprise VR, the failure has been really with the hardware being bulky.
11:32
If you had a simulation, it was expensive to build.
12:22
Mm.

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