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Emeric Thoa

Emeric Thoa

French game designer

Oct 5, 2026

26:16
And how is that the creative process to go from having, you know, clear like sort of bad guys and what appear to be good guys to something where it's just you versus the elements?
26:30
Well, first, that's a question that haunted me for a while because I was really wondering if we needed opponents.
26:41
Because that was scary to choose not to have any opponents and to only have a mountain to climb.
26:52
I know we had been making games that in this philosophy of one feature, one thing, and to do it at its maximum.
27:05
But here, it was quite scary.
27:07
So for at least two years, I was asking myself, should we add enemies between steps of the mountain? But no.
27:21
the game was not about that the game was about what you will sacrifice to be free so we needed to build the character into something to someone you can relate and to Actually, it's more than the narrative.

28 MINS LATER

55:26
Are you done exploring this subject? Do you think it's the ultimate expression of player freedom that we can have right now?
24:44
So how close is the game to being done?
24:48
Not enough compared to the release date.
24:51
Yeah, basically it's that part on every game project where it's close to being done, but there is still tons of work.
25:00
The last bits of every project are the hardest to get done.
25:05
So at the moment, we can play the game from start to the end, but nothing is really finished.
25:11
And we have to wrap it up at least three months before it actually releases.
25:17
So the summer is not going to be holidays for us.
25:22
What are those bits that need wrapping up? Give people a sense of what it is you'll actually be working on in the next few months.

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