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Dru Erridge

Sep 17, 2026

CarlHOST
21:52
hard.
21:53
It was really, really hard.
21:55
But like, luckily, I was in a really good position.
21:58
You know, Riot got acquired by Tencent, like fully acquired.
22:03
shortly before that or a couple of years before that or whatever.
22:05
So I had some, you know, a little bit of a nest egg that I was sitting on and basically used that savings to kind of make it through my first year when we weren't getting paid.
22:15
And then the next several years when we weren't getting paid, anything like what we were getting paid in corporate jobs, right? But that went on for a few months.
CarlHOST
26:50
Obviously, I think the dream of every... studio owners like hey we're gonna make our game and it's gonna be the next minecraft and we don't have to have any clients right that doesn't really happen a lot it seems like everyone i talk to with like an indie studio they might have a game or two that's kind of like the proof that they can do cool things but it's not really paying all their bills so i'd love to kind of understand how you started breaking out services and offerings and all that sort of stuff

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