D
Dru Erridge
1
APPEARANCES
1
PODCASTS
012
DEC 30
JAN 6
JAN 13
JAN 20
JAN 27
FEB 3
FEB 10
FEB 17
FEB 24
MAR 3
MAR 10
MAR 17
MAR 24
MAR 31
APR 7
APR 14
APR 21
APR 28
MAY 5
MAY 12
MAY 19
MAY 26
JUN 2
JUN 9
JUN 16
JUN 23
JUN 30
JUL 7
JUL 14
JUL 21
JUL 28
AUG 4
AUG 11
AUG 18
AUG 25
SEP 1
SEP 8
SEP 15
SEP 22
SEP 29
OCT 6
OCT 13
OCT 20
OCT 27
NOV 3
NOV 10
NOV 17
NOV 24
DEC 1
DEC 8
DEC 15
DEC 22
DEC 29
JAN 5
JAN 12
JAN 19
JAN 26
FEB 2
FEB 9
FEB 16
FEB 23
MAR 2
MAR 9
MAR 16
MAR 23
MAR 30
APR 6
APR 13
APR 20
APR 27
MAY 4
MAY 11
MAY 18
MAY 25
JUN 1
JUN 8
JUN 15
JUN 22
JUN 29
JUL 6
JUL 13
JUL 20
JUL 27
AUG 3
AUG 10
AUG 17
AUG 24
AUG 31
SEP 7
SEP 14
SEP 21
SEP 28
OCT 5
OCT 12
OCT 19
OCT 26
NOV 2
Sep 17, 2026
How to Build a Stable Game Studio in a Chaotic Industry | Dru Erridge of Gamebreaking Studios
22:05
22:15
C
21:52CarlHOST
hard.

Dru ErridgeGUEST
So I had some, you know, a little bit of a nest egg that I was sitting on and basically used that savings to kind of make it through my first year when we weren't getting paid.

Dru ErridgeGUEST
And then the next several years when we weren't getting paid, anything like what we were getting paid in corporate jobs, right? But that went on for a few months.
C
26:50CarlHOST
Obviously, I think the dream of every... studio owners like hey we're gonna make our game and it's gonna be the next minecraft and we don't have to have any clients right that doesn't really happen a lot it seems like everyone i talk to with like an indie studio they might have a game or two that's kind of like the proof that they can do cool things but it's not really paying all their bills so i'd love to kind of understand how you started breaking out services and offerings and all that sort of stuff