D
Derek Brand
2
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2
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Apr 23, 2026
Tim Schafer Plays Kiln with Kinda Funny! - Gamescast Plays
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4:47Derek BrandGUEST
So it was like, um, you know, a lot of drawing and painting, and then, uh, uh, Double Fine, it's a lot of drawing, uh, like really interesting, funny characters.
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4:55Derek BrandGUEST
And I had this idea, like I really want a game where I wanna make a funny, c- cool character in a game, and I want my friends to make silly characters, and I want them to fight.
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5:07Derek BrandGUEST
And then, uh, you know, dove into how do we do that on a, on a controller? How do you make stuff in a video game? [laughs] How do you make a character freeform? And I, I came across like a bunch of images of pottery, and I was like, "Oh, you know what? That would work on a controller." And then, uh, it was a very naive thought, and then here, here I am.
30 MINS LATER
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35:22speaker_9GUEST
Jason Butler.
Kiln: The Pottery Brawler About Creation and Destruction | Official Xbox Podcast
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7:47Derek BrandGUEST
And in the testing that we've done, uh, we've gotten lots of feedback from players, and it sort of like bubbles up and kind of aggregates into, like, specific areas that we should focus on.
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7:57Derek BrandGUEST
So if people played in the earlier tests, they probably noticed some, you know, uh, things about combat that were sort of, like, rough edges still.
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8:05Derek BrandGUEST
Uh, one of the big things that we're trying to address is kind of just like this general feeling of being a bit locked down in combat.
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8:15Derek BrandGUEST
We're very generously applying hit stun [laughs] and stuns to a lot of, uh, components of combat.
10 MINS LATER