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David Fox

Veteran game designer and Lucasfilm Games/LucasArts employee #3, known for Zak McKracken and as designer/writer/programmer on Thimbleweed Park with Ron Gilbert and Gary Winnick.

Oct 10, 2026

4:49
So that's why you get that really fast iteration with this engine.
4:54
For me, I guess growing up on using SCUMM for adventure games, it was a really easy move over to this transition because of that.
5:06
Because the thought process, my thought process in order to implement something was pretty much the same.
5:14
I mean, there was a couple of graphic adventure engines that I used.
5:19
I guess it was based on Unity plugins, graphic adventure engines that had a totally different way of implementing it, like more graphical interface where you're connecting nodes.
5:30
And I hated it because it was just so it was like I felt like in a straitjacket.
5:36
And coming back to this was really nice.

11 MINS LATER

16:45
What do you think the biggest quality of life change that we've made since Maniac Mansion?

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