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David D’Angelo

David D’Angelo

Aug 17, 2026

10:23
Mm-hmm.
10:24
So it's like, what if it was, like, a tiny bit more powerful, and they're using, like, techniques that maybe are a little more modern? But at the same time, we wanna, we wanna try to stick to that stuff as much as possible because it's not just about, like, making it look like a retro thing as much as it's about, like, having the gameplay evoke the same kinda feelings.
10:49
Like, if you have 300 sprites on screen, that's, like, a really different game, like, feeling that you're gonna get than if you can only have 30 sprites on screen or whatever it is.
11:01
So we, like, we want the same kind of, like, what, what were the kinda games that they were making at that time? What were interesting about those ideas? Like, what ideas are interesting when you can only have five sprites on the screen? So it's more about, like, imposing the limits for that reason.
11:16
We're finding a line of what's okay and not okay a- as we're making the game.
11:21
For example, like, we stuck really closely to the color restrictions of the Game Boy, which is, you know, everything has, like, three colors in it.
11:28
Every sprite has three colors in it.

6 MINS LATER

DodgerHOST
17:52
Mm.

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