
David D’Angelo
1
APPEARANCES
1
PODCASTS
012
DEC 30
JAN 6
JAN 13
JAN 20
JAN 27
FEB 3
FEB 10
FEB 17
FEB 24
MAR 3
MAR 10
MAR 17
MAR 24
MAR 31
APR 7
APR 14
APR 21
APR 28
MAY 5
MAY 12
MAY 19
MAY 26
JUN 2
JUN 9
JUN 16
JUN 23
JUN 30
JUL 7
JUL 14
JUL 21
JUL 28
AUG 4
AUG 11
AUG 18
AUG 25
SEP 1
SEP 8
SEP 15
SEP 22
SEP 29
OCT 6
OCT 13
OCT 20
OCT 27
NOV 3
NOV 10
NOV 17
NOV 24
DEC 1
DEC 8
DEC 15
DEC 22
DEC 29
JAN 5
JAN 12
JAN 19
JAN 26
FEB 2
FEB 9
FEB 16
FEB 23
MAR 2
MAR 9
MAR 16
MAR 23
MAR 30
APR 6
APR 13
APR 20
APR 27
MAY 4
MAY 11
MAY 18
MAY 25
JUN 1
JUN 8
JUN 15
JUN 22
JUN 29
JUL 6
JUL 13
JUL 20
JUL 27
AUG 3
AUG 10
AUG 17
AUG 24
AUG 31
SEP 7
Aug 17, 2026
137: Mina the Hollower Digs into Geekenders
10:24
10:49
11:01
11:16
11:21

David D’AngeloGUEST
So it's like, what if it was, like, a tiny bit more powerful, and they're using, like, techniques that maybe are a little more modern? But at the same time, we wanna, we wanna try to stick to that stuff as much as possible because it's not just about, like, making it look like a retro thing as much as it's about, like, having the gameplay evoke the same kinda feelings.

David D’AngeloGUEST
Like, if you have 300 sprites on screen, that's, like, a really different game, like, feeling that you're gonna get than if you can only have 30 sprites on screen or whatever it is.

David D’AngeloGUEST
So we, like, we want the same kind of, like, what, what were the kinda games that they were making at that time? What were interesting about those ideas? Like, what ideas are interesting when you can only have five sprites on the screen? So it's more about, like, imposing the limits for that reason.

David D’AngeloGUEST
We're finding a line of what's okay and not okay a- as we're making the game.

David D’AngeloGUEST
For example, like, we stuck really closely to the color restrictions of the Game Boy, which is, you know, everything has, like, three colors in it.
6 MINS LATER
D
17:52DodgerHOST
Mm.