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Daniel Klautsch

Daniel Klautsch

Game designer and developer from Luxembourg known for the visual novel Sacrifice For Sale; works at Team Iota on narrative and game design.

Jun 27, 2026

11:44
How easy is it to, first of all, come up with a game that is completely functional and works across different platforms and then to market it and release it in a very competitive global environment?
12:01
Coming up with a game is probably the easiest part.
12:06
I think it's also a very fun aspect of game development.
12:11
But carrying through and making the game from beginning to end on a professional level is the aspect that is quite a bit harder.
12:21
Because when you release a game as a commercial product, there's many other considerations you need to add to it beyond just making a fun game, such as accessibility features and other options that you might not immediately consider.
12:38
Marketing is quite possibly one of the hardest aspects and it is also one that I found out the hard way how big of a difference it makes and how much time and effort it takes.
12:53
It's essentially just a whole other aspect of video game development that could be its own separate thing.

38 MINS LATER

51:19
But where's the sweet spot there?

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