Skip to main content
Dan Houser

Dan Houser

Writer

Oct 2, 2026

1:37
What was the main mission statement or idea at the beginning of launch? What did you wanna do there, especially after leaving Rockstar?
1:45
We wanted to tell stories.
1:49
Always our, our, our, our hopefully somewhat tongue-in-cheek tagline is, uh...
1:54
My, my, let me order.
1:54
Let's start again.
1:55
Our hopefully somewhat tongue-in-cheek tagline is, uh, storytelling, philanthropy, and ultraviolence.
2:02
And, uh, we wanted to continue the work we'd been doing at Rockstar of helping video games become a really powerful storytelling medium, and then also use the worlds we were planning to develop, creative worlds we were planning to develop and set stories in as ways to tell stories in other media.
5:12
How did you start building out that team? Who did you bring on first to be your partners, and then how did you build out, like who the developers would be, what staff you wanted to bring on?
50:17
What was the writing process like on that to generate one page at a time?
50:22
Bit by bit by bit over several years.
50:24
But you start with once people are determined, "Oh, here's the, here's the world." We're doing one based on a version of New York, so GTA IV.
50:33
And, um, I was living in New York, had been living in New York for a few years.
50:39
Wasn't sure if I was happy.
50:41
I was going through a lot of (laughs) personal dramas as usual and, um, and that was why I was looking at some of GTA IV again recently, and it's really dark.
50:52
And I was like, "Oh, that's why." You know, I was, uh, uh, single and miserable and, and I wasn't sure if I wanted to stay in America.

1 HR 19 MINS LATER

129:28
Mm-hmm.

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.