Dan Houser
Writer
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Oct 2, 2026
'Grand Theft Auto' Veteran Dan Houser Builds Absurd Ventures to Create Expansive Transmedia Worlds
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Jennifer MaasHOST
What was the main mission statement or idea at the beginning of launch? What did you wanna do there, especially after leaving Rockstar?

Dan HouserGUEST
Our hopefully somewhat tongue-in-cheek tagline is, uh, storytelling, philanthropy, and ultraviolence.

Dan HouserGUEST
And, uh, we wanted to continue the work we'd been doing at Rockstar of helping video games become a really powerful storytelling medium, and then also use the worlds we were planning to develop, creative worlds we were planning to develop and set stories in as ways to tell stories in other media.

Jennifer MaasHOST
How did you start building out that team? Who did you bring on first to be your partners, and then how did you build out, like who the developers would be, what staff you wanted to bring on?
#484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming
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50:24Dan HouserGUEST
But you start with once people are determined, "Oh, here's the, here's the world." We're doing one based on a version of New York, so GTA IV.
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50:33Dan HouserGUEST
And, um, I was living in New York, had been living in New York for a few years.
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50:41Dan HouserGUEST
I was going through a lot of (laughs) personal dramas as usual and, um, and that was why I was looking at some of GTA IV again recently, and it's really dark.
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50:52Dan HouserGUEST
And I was like, "Oh, that's why." You know, I was, uh, uh, single and miserable and, and I wasn't sure if I wanted to stay in America.
1 HR 19 MINS LATER