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Cody Ziglar

Cody Ziglar

American television writer and comic

Sep 10, 2026

6:02
Yeah
6:02
... to be in the episode.
6:03
Like, there's some weird Netflix thing where their deal's up, blah, blah, blah, blah." And we were like discussing, "Well, how do, what does Daredevil look like in the MCU? Because we have a bigger budget, we can do like, you know, big-" More Daredevil-esque fight scenes.
6:16
Mm-hmm.
6:16
Um, and uh, they were like discussing, "Well, how does his hearing work? And like how far can he hear?" [laughs] And I was like, "Wait a minute." [laughs] And I pulled out the Mark Waid, uh Mark Waid Amazing One.
6:26
Amazing.
6:26
I don't know if you've read it, but like there's, there's a, there's like a double spread where like Matt is walking through New York- Yeah ... and you see like everything's happening.
8:39
[laughs]
38:52
Right
38:53
... th- like that's just like... it's, it's...
38:54
I think it's a, an actual benefit to have that cultural shorthand.
38:57
Like, I think like many things now, like we've been... now we've been watching TV for like 100 something years.
39:02
Like we're u- like people, the audience, like the layman isn't really the layman anymore.
39:06
Like, they have an understanding of like what story is.
39:08
They understand how different media, um, has different ways of telling stories.

7 MINS LATER

46:33
... it's still a story.
speaker_6ADVERTISER
50:07
No, I never got into The Expanse.
50:07
It's a science fiction show.
50:08
It's really good, but the, there's this sort of fun theme in that, like, takes place in space, and it's a lot of, um, grounded spaceship travel.
50:15
So, like, the characters will be in the middle of a fight, but they're doing real life, like, like, in real time calculations and telemetry to understand, like, how things are working and, like, the missile goes here, blah, blah, blah.
50:24
But the thing about that when I'm playing, um, fighting games that, like, the game design...
50:28
The people that play the game are so locked into, like, drop, drop frames and, like, um, O keys, and, like, all this technical stuff where, like, you have to pay attention, and like, I know that on the 13th frame of this move, when you wake up, I can, like, get this move in.
50:41
Like, it's become so technical-

12 MINS LATER

62:42
Mm-hmm.
32:20
Zig knows.
32:21
I will say o- originally, um, Nintendo was going to make the PlayStation 'cause they were gonna po- they're, they were, they were gonna port over the, their Final Fantasy games were gonna be like their, their big, like, killer apps for the game.
32:31
But I believe, correct me if I'm wrong, Matty, but I believe Sony really wanted to move to, to disc because it held more space and all this stuff, and Nintendo was really adamant about sticking to cartridges, so the, the, the, the, the partnership broke off.
32:43
And then Sony ended up making the PlayStation and doing numbers, and I think Nintendo did a-
36:33
I had a Game Gear too.
36:34
Yeah.
36:35
Uh, and then, um, six- N64, PlayStation, PlayStation 2, but then I made the switch to Xbox because I really wanted to play Halo.
36:44
Uh, so I was like, I got Xbox, and then the Xbox 360, but then I went back to the PS, the PS system.

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