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Chris Bolte

Chris Bolte

Jun 17, 2026

2:18
[laughs]
2:19
So I've had a long and storied background as a musician, yeah, with a jazz performance and education degree.
2:26
Went to Berklee for a year, and also did, like, a lot of touring, had one artist that I played with also win a couple of awards that were pretty significant in Germany.
2:35
And so, of course, coming into this moment that led me to pivot to sound design, yeah, a lot of just, like, sunk cost mentality has sort of built up to that point because despite all of the stuff I had been doing in music, yeah, like touring, running a little recording studio back in Germany, eventually moving to the US to live with my now wife and focusing more on production when I came there, yeah, I've just tried to make it work as a professional musician for the better part of 15 years or so.
3:04
And of course, like, I even was at a stage where I was full-time for a while before I came to the US, but then five years later in 2022, when, yeah, things never really went back to that stage of being able to, yeah, full-time just worry about making music and producing and mixing and all that stuff, there was just a definite point in time where both my wife and I were like, "Well, this isn't really working.
3:28
I can certainly keep trying," but I've also sort of run out of motivation for working with musicians to some extent because I've specifically dealt with a lot of very flaky artists, artists who I did stuff for unpaid basically as well, who then went on to other producers later when they moved to LA and then actually paid them and that sort of stuff.
3:50
And so, yeah, after a sort of stretch of that, being kind of demoralized about trying to work in music, it took a lot of overcoming of pride and, yeah, the whole, like, sunk cost thought to be like, "Okay, what could I do that is still creative, ideally something with audio, where there is actual jobs [laughs] and that sort of plays into, yeah, some of my other strengths and passions?" And that was sort of the point where I realized, wait a minute, pretty much since I was in elementary school, I've always wanted to be part of the video game development process.
6:52
[laughs]

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