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Casey Yano

Casey Yano

Aug 24, 2026

35:39
... what was that like for you?
35:41
Uh, good question.
35:43
I mean, to...
35:46
I guess it depends on what it means by success.
35:49
[laughs] But I didn't have, I didn't have high hopes for the game, as someone who's like, this is our, my first, like, foray into making a video game with, like, substantial effort.
35:59
Um, things have changed quite a bit from making a Flash game while being, like, physically dead [laughs] to, uh, working on a game in, like, a normal work cadence for a year and a half, which is about how long the, uh, it took for Slay the Spire 1 to come out into early access.
36:20
Um, but we just, uh, I don't know.

21 MINS LATER

56:56
[laughs]

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