
Caitlin Feeley
Award-winning educational game designer and researcher with 17 years at MIT's Education Arcade, now a game designer at Snowbright Studio; also an RPG designer and musician.
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Sep 9, 2026
E29 Proud to Gayme - Caitlin Feeley: Games, Identity, and Learning
11:11
11:25
11:33
11:41
11:46

Caitlin FeeleyGUEST
Um, so a game, for the purposes of, of, you know, especially for educational game design for me, it is a system in which we have agreed to accomplish a goal within a set of arbitrary rules, and it's our job to make those rules playful.

Caitlin FeeleyGUEST
So when you think about a lot of games, you're taking what is a very simple task, get this golf ball into the hole.

Caitlin FeeleyGUEST
Can you get 21 without going over, et cetera? Uh, the easiest thing to do would be to just pick up the cards and say, "Okay, I have three sevens.

Caitlin FeeleyGUEST
I win." But then there's abs- no arbitrary rules to keep, make it difficult for you to accomplish that task.

Caitlin FeeleyGUEST
So we create arbitrary rules that like, okay, you can only get this many cards at a time.
