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Caitlin Feeley

Caitlin Feeley

Award-winning educational game designer and researcher with 17 years at MIT's Education Arcade, now a game designer at Snowbright Studio; also an RPG designer and musician.

Sep 9, 2026

11:10
Mm-hmm.
11:11
Um, so a game, for the purposes of, of, you know, especially for educational game design for me, it is a system in which we have agreed to accomplish a goal within a set of arbitrary rules, and it's our job to make those rules playful.
11:25
So when you think about a lot of games, you're taking what is a very simple task, get this golf ball into the hole.
11:33
Can you get 21 without going over, et cetera? Uh, the easiest thing to do would be to just pick up the cards and say, "Okay, I have three sevens.
11:40
That's 21.
11:41
I win." But then there's abs- no arbitrary rules to keep, make it difficult for you to accomplish that task.
11:46
So we create arbitrary rules that like, okay, you can only get this many cards at a time.
12:04
Mm-hmm

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