
Brian Shea
4
APPEARANCES
4
PODCASTS
012
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Oct 20, 2026
What We Want From the Ocarina of Time Remake with Brian Shea | The Gamerheads Podcast
R
21:00RogerHOST
[laughs]
B
21:01Brian SheaGUEST
Um, and then yeah, like we, we'd mentioned very briefly that like, you know, Breath of the Wild did ultimately take over that spot as my favorite game of all time, and that is because it was able to reinstill in me that sense of wonder that Ocarina of Time had given me in 1998 or maybe it was early '99, whenever I played it for the first time, and it, it was something that I didn't anticipate ever having again because I thought that after Ocarina of Time, you know, what other franchises had come out in the time since.
B
21:33Brian SheaGUEST
Um, you know, uh, Assassin's Creed, Horizon Zero Dawn, all these huge open worlds that I never thought I would experience something that would wow me in the way that Ocarina of Time did because I had like seen it all basically, right? Like I know-
11 MINS LATER
R
32:47RogerHOST
Mm.
Ocarina of Time Remake Reactions + Other Nintendo Direct Headlines (w/ Brian Shea) - Controller Club (Ep. 220)
5:08
5:14
5:28
K
4:58Klein FeltHOST
Uh, what do you think about finally getting a chance to see what Ocarina of Time remake looks like, and are you pumped up? Are you into it?

Brian SheaGUEST
Like, for about 20 years, The Legend of Zelda Ocarina of Time was my favorite game of all time.

Brian SheaGUEST
It was only supplanted by Breath of the Wild once that came out, and the only reason that is the case is because it delivered that sense of wonder that I thought I was never gonna experience again with games like Ocarina of Time.

Brian SheaGUEST
I'm never gonna be like blown away and feel like a game is endless, and there's something cool around every single corner" the way Ocarina of Time made me feel back in the day.
1 HR 2 MINS LATER
S4 Ep14: Diversifying Revenue Streams (ft. Brian Shea, MedOne)
B
1:31Brian SheaGUEST
So that tool that we created, that we talked about last time was called OneConnect.
B
1:36Brian SheaGUEST
It was an internal tool developed by providers for providers really to help in two areas.
B
1:41Brian SheaGUEST
One was the workflow of, um, our post-acute care providers, documentation within it.
B
1:54Brian SheaGUEST
Then we also talked about how we created a product, a bed board product that was used in our acute side.
21 MINS LATER
J
22:51Jordan CooperHOST
Just do you have, uh, one or two in- examples of where your providers found AI would have the greatest use, whether it be across your clinical, clinical ops or biz ops, uh, verticals at MedOne?
Brian Shea: Forza Horizon 6, Subnautica 2, Alabaster Dawn, Black Jacket, Xbox is now XBOX, Talos Principle 3, Capcom sales are 93% digital
B
27:12Brian SheaGUEST
And it used to just be I would only do digital if it was, like, a portable device, right? If I was bringing my 3DS on a plane, I didn't want to have to carry a stack of, of, of cases or, like, a, even a, a thick case that c- held a bunch of, uh, bunch of cartridges.
B
27:28Brian SheaGUEST
It was just so much easier to have it all in your little, like, clamshell device.
B
27:33Brian SheaGUEST
But then, like, I would say, like, midway through the Xbox One, PS4 era, I was like, "It is just so much better to just not have to, like, get up and put a disc in." I could just be on the couch, be like, "Oh, I'm gonna play this game.
23 MINS LATER
