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Brian Drewes
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Sep 14, 2026
Widow's Bay's Invisible VFX: How a New England Team Fakes Nothing | Brian Drewes
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22:17Chris NicholsHOST
But tell us a little bit more what this is and what you're trying to do here.

Brian DrewesGUEST
So, you know, this sort of starts opening up the AI conversation a little bit, right? But, you know, this is a side project of mine.

Brian DrewesGUEST
You know, like one of the things that, you know... like you're saying, visual effects has always been the core of my interest, but finding these little experiments that you can find some really big wins on, you know, in the visual effects space, but then also transition that to a larger product, I think is always interesting to me because VFX is such, it's such a unique sort of space, but also you can be pretty innovative and try out new things while doing projects.

Brian DrewesGUEST
So it's always been this thing that's, you know, allowed me to sort of experiment with new things like you're saying.

Brian DrewesGUEST
But, you know, I'm a believer that AI is here to stay and that the best way to control it is by having clear policies in place.

Brian DrewesGUEST
And that sounds really boring, right? But I think the idea that you have a you're starting to set context as between you and your client with here's the context within which we can use AI, whether it be, you know, synthetic, full synthetic characters or human likeness or environments.
41 MINS LATER
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64:32Chris NicholsHOST
What were some of the most challenging or interesting shots or sequences that you worked on on the show?
The visual effects of Widow's Bay
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Ian FailesHOST
Um, but you know, how do you, how did you stage that sequence? What, what could be filmed there and what did you need to add to it?

Brian DrewesGUEST
This is one we prefixed, um, because that it's a big moment, right? Like introducing the audience to, to Widows Bay.

Brian DrewesGUEST
And we really wanted to get the sense, the seagulls, uh, that there's fog coming towards the island.

Brian DrewesGUEST
It's, it's impending doom, right? And so we really wanted the sense that the seagulls are fleeing from, from this fog.

Brian DrewesGUEST
This was a big moment because we knew it was going to open the season and introduce everybody to this creepy place.

Brian DrewesGUEST
So we actually did shoot the boat from a drone, but then picked that camera move up and totally replaced everything.
6 MINS LATER

Ian FailesHOST
I mean, tell me about all the different elements that you had to produce for The Storm.