Skip to main content

Alan Gerding

Game designer

Jul 6, 2026

53:42
[laughs]
53:42
And I know that sounds lazy and awful, and, like, I'm sabotaging my company.
53:47
But every time, it's like, nope, Gen Con was profitable.
53:51
You did great.
53:52
It was so uncomfortable.
53:54
It was hellacious.
53:55
Whatever.
55:20
How do you continue to foster that community and stoke those flames of people who are creating for your game?

We value your privacy

We use cookies to understand how you use our platform and to improve your experience. Click “Accept All” to consent, or “Decline non-essential” to opt out of non-essential cookies. Read our Privacy Policy.