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Adi Wood

Adi Wood

Former Games Workshop veteran and White Dwarf editor turned freelance graphic designer, now a guest on wargaming and tabletop podcasts.

Aug 6, 2026

KeiranGUEST
6:45
We've played
6:45
so many games.
6:50
that if there's one thing I know about these rules is that they really are fit for purpose, as sometimes as simple, because there's different levels of complexity.
7:05
It's complex from the point of view that every vehicle has a stat line.
7:11
unlike some editions where you know you would have boogies and that would cover bowel burners and and all of them whereas in in this edition there's there's a there's a rule for there's there's there's not a rule there's a there's a stat line for every vehicle Whereas the actual rules themselves are relatively simple, you know, with the way you put your order counters down and then you follow what those order counters allow.
7:42
You know, there's things that those orders counters allow you to do.
7:48
And then you just follow them through with the units.

6 MINS LATER

JoshHOST
14:15
good.

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