
Adel Abada
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Oct 31, 2026
TAPCAST at OIAF Episode 1 - Cinesite - TAP RayGunn Interview
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4:44speaker_0HOST
Adele, where did VFX become especially important in helping push the scale of visual language in the film beyond what the audiences might expect from animation?

Adel AbadaGUEST
I think it's a kind of to reframe things, really the role of the visual effects supervisor, which I was doing in partnership with Josh Herrick, who was my counterpart at Skydance Animation.

Adel AbadaGUEST
It's really overseeing the entire project, you know, and it's collaborative work, right? We work with the art director, production designer, Felix Paul, cinematographer Eric Smith.

Adel AbadaGUEST
we work with all these groups and really our intention is to make sure that the art can reach the highest level but on time as well because you have 18 months to do this from beginning to end and it's really multiple department multiple tasks and you know the highest quality that you need to reach so it's always keeping track of what we can do the creativity of our team to achieve that look in a shorter amount of time so we rely a lot on the uh the work of the artist And, you know, it was it was an absolute excitement to me to be on that project because of just that name.

Adel AbadaGUEST
And then all the team and the leadership that came along from Skydance was really exciting.
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10:09speaker_0HOST
What do you hope audiences will take away talking about after they experience Ray O'Connor?
An Early Behind The Scenes Look At Brad Bird's "Ray Gunn"
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Daniel HowatCORRESPONDENT
Tell me about the challenges that you and your team ran up against in building out this city.

Adel AbadaGUEST
The challenge was, that's the first impression, because I remember sitting down with the environment supervisor and the head of assets and like, okay, last time we built a city, it was for 30 shots.

Adel AbadaGUEST
And it's a different style and a different demand because it's a Bradford movie, you know, the quality is going to go as high.

Adel AbadaGUEST
And we knew early on it's not going to be just assets because you build the assets, then there's the windows, right? There's a night scene that you will see later on.
6 MINS LATER