Sonny CirasuoloGuest
Gabriele RomagnoliHostdo have a question about that right in a sense like what do you build how to prioritize but before this right after seeing all this and maybe you can indeed let's say for now stop sharing um but what would you position story splat between let's say a 3d engine and and a google slide tool

uh yeah so i like to place it somewhere Cleanly in the middle, more leaning towards Google Slides, if anything, like maybe 60% of Google Slides, 40% of more of a traditional 3D engine.

The idea is to give people access to as many of the tools that they need from those 3D engines to tell a story natively on the web, but to also keep it as accessible as possible where they can do so without writing any code.

A lot of the actual... um inspiration for for doing this all came from students and journalism so like my background for spatial storytelling was doing photogrammetry as a research assistant my senior year at Syracuse University and we told like a really compelling story that won a bunch of awards so like that's the core of what I'm aiming for and it's since you know bifurcated to some some different um verticals I'd say and you know you have the real estate side and you have the more like Yeah, cultural preservation side, but then journalism is is where like the passion sort of is.

So the idea is like you take a scan of something on scene and then you can go tell that story online.

with found audio and other info and additional photos and all the things you need to and turn that around really quickly.

Early on in my career, I worked for Yahoo Sports and I did a lot of augmented reality embeds for their spatial storytelling.

So we would be tied in with a story about Steph Curry breaking an all-time three-point shot record, and we'd have a 3D shot chart, or we'd do all those types of things.

And when I was there, I was really the only one that was native 3D software engineer.

Everybody else was a journalist being trained to do these things, and that's sort of part of the inspiration of where this came from.

But the idea is to keep it... at its core, something that everybody can use while still being powerful enough to do the things that are needed to be done.
And I think you brought up an angle that is fascinating because I haven't thought about it.
I think that there is this need about preserving this thing and capturing and telling stories.
do have a question about that right in a sense like what do you build how to prioritize but before this right after seeing all this and maybe you can indeed let's say for now stop sharing um but what would you position story splat between let's say a 3d engine and and a google slide tool

uh yeah so i like to place it somewhere Cleanly in the middle, more leaning towards Google Slides, if anything, like maybe 60% of Google Slides, 40% of more of a traditional 3D engine.

The idea is to give people access to as many of the tools that they need from those 3D engines to tell a story natively on the web, but to also keep it as accessible as possible where they can do so without writing any code.

A lot of the actual... um inspiration for for doing this all came from students and journalism so like my background for spatial storytelling was doing photogrammetry as a research assistant my senior year at Syracuse University and we told like a really compelling story that won a bunch of awards so like that's the core of what I'm aiming for and it's since you know bifurcated to some some different um verticals I'd say and you know you have the real estate side and you have the more like Yeah, cultural preservation side, but then journalism is is where like the passion sort of is.

So the idea is like you take a scan of something on scene and then you can go tell that story online.

with found audio and other info and additional photos and all the things you need to and turn that around really quickly.

Early on in my career, I worked for Yahoo Sports and I did a lot of augmented reality embeds for their spatial storytelling.

So we would be tied in with a story about Steph Curry breaking an all-time three-point shot record, and we'd have a 3D shot chart, or we'd do all those types of things.

And when I was there, I was really the only one that was native 3D software engineer.

Everybody else was a journalist being trained to do these things, and that's sort of part of the inspiration of where this came from.

But the idea is to keep it... at its core, something that everybody can use while still being powerful enough to do the things that are needed to be done.
And I think you brought up an angle that is fascinating because I haven't thought about it.
I think that there is this need about preserving this thing and capturing and telling stories.
The rest of this transcript — segmented and speaker-labeled, so you land on the exact moment something was said
Search every transcript — by keyword, by phrase, or by meaning, across every show Radar indexes
Trends — what is surging across podcasts, measured against its own baseline
Alerts — when a name you follow appears in a newly indexed episode
No account is needed to search Radar.