Mike GolembewskiGuest
Gabriele RomagnoliHostSo let's start with one question on definition, right? What do you define as cultural XR?

And it's an interesting one because when I think about these things, I tend not to think about a hard definition.

And when you're talking about extended reality, immersive technologies, you have a lot of buzzwords in that audience.

So for me, I like to almost categorize sometimes because I like to think about how artists connect with audiences, with their end users.


I don't mean to put things in a box, but I think it's kind of like just high level, right? There is, as you mentioned, a lot of bleeding.
So let's start with one question on definition, right? What do you define as cultural XR?

And it's an interesting one because when I think about these things, I tend not to think about a hard definition.

And when you're talking about extended reality, immersive technologies, you have a lot of buzzwords in that audience.

So for me, I like to almost categorize sometimes because I like to think about how artists connect with audiences, with their end users.


I don't mean to put things in a box, but I think it's kind of like just high level, right? There is, as you mentioned, a lot of bleeding.
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