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Dan CollinsHost
Paul SiegelHost
And by supplement three, I, I just start paging through it and I'm like, "Why? Why am I looking at this?" [laughs] Now, here's, here's, here's a question I have for you, and I'm kind of like-

But I tried to think of, like, well, why? Why does this stuff exist? And I think this is still at a point when they haven't yet come up with the idea of publishing modules.

Uh, so as they're looking to publish stuff, yes, the, they, they hadn't been convinced.

Uh, Genelle Jaquays was starting to put out some, some really interesting modules, and they weren't convinced that they should take that away from the DM's design effort.

I find that fascinating, right? 'Cause you see the very first inkling of that in supplement two, right? There's kind of-

... and then they just, and then they just don't do it, right? And, and I feel like that's, that's probably the problem here, is, right, is that they had a successful product, and they were like, "We need to make more."We need to make more content, but they don't wanna make the content that clearly everyone wants, so instead they made this.

Reading the background, so Eldritch Wizardry has a bunch of design credits, right? It has a larger number of names on the credits page than the prior book.

So there's a rather, not, not huge, a- and, and Gary was integral to a lot of it, a, a larger number of sources where these ideas were coming from.

And in me, you know, I, I had an opportunity to read some of the background about this particular book that's been written up by Shannon Appelcline, and there's a really nice blog, uh, by a guy named DM Dave, uh, that really kind of goes into depth on the psionics.

And by supplement three, I, I just start paging through it and I'm like, "Why? Why am I looking at this?" [laughs] Now, here's, here's, here's a question I have for you, and I'm kind of like-

But I tried to think of, like, well, why? Why does this stuff exist? And I think this is still at a point when they haven't yet come up with the idea of publishing modules.

Uh, so as they're looking to publish stuff, yes, the, they, they hadn't been convinced.

Uh, Genelle Jaquays was starting to put out some, some really interesting modules, and they weren't convinced that they should take that away from the DM's design effort.

I find that fascinating, right? 'Cause you see the very first inkling of that in supplement two, right? There's kind of-

... and then they just, and then they just don't do it, right? And, and I feel like that's, that's probably the problem here, is, right, is that they had a successful product, and they were like, "We need to make more."We need to make more content, but they don't wanna make the content that clearly everyone wants, so instead they made this.

Reading the background, so Eldritch Wizardry has a bunch of design credits, right? It has a larger number of names on the credits page than the prior book.

So there's a rather, not, not huge, a- and, and Gary was integral to a lot of it, a, a larger number of sources where these ideas were coming from.

And in me, you know, I, I had an opportunity to read some of the background about this particular book that's been written up by Shannon Appelcline, and there's a really nice blog, uh, by a guy named DM Dave, uh, that really kind of goes into depth on the psionics.
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