Jun 15, 2026 · 1 hr 1 min · 19 segments
Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want…
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Dan CollinsHost
Paul SiegelHost
There's so many interesting pieces there, and it feels in some ways disconnected from the European mythology we're familiar with.

Sometimes I feel bad, frankly, about not being able to use, feeling like I can't use Egyptian mythology or pieces in my games because I can't justify them being there.

And the fact that Howard almost uniquely picked out Set as a deity that he needed to have in his Conan stories, even though you don't see the rest of the Egyptian mythology or stuff like that.

um so it's it's really interesting how much we're able to pick and choose out of those pieces and maybe maybe it turns into something a little bit different if it evolves a little bit you know maybe into george or something like that

oh well i'm about to cut us off go ahead and finish your thought We are at time here.

Matt, do you have any final thoughts about myth and legends incorporating into your campaign world, or as it applies to Joroba specifically, or in general?
I mean, in general, it's the usual thing, I think, with everything is that, you know, in the game, everything is geared toward designing adventures and making things work at the micro level of the we're sitting down at a table and we're doing an adventure.
Everything needs to be directed toward what is going to make the design process easier for me or what's going to make the adventure flow more smoothly or what's going to make the players the most excited when they are sitting down at the table doing the adventure.

And I'm personally excited to see the new edition of Jordoba come out and other thoughtful fantasy world creations.

There's so many interesting pieces there, and it feels in some ways disconnected from the European mythology we're familiar with.

Sometimes I feel bad, frankly, about not being able to use, feeling like I can't use Egyptian mythology or pieces in my games because I can't justify them being there.

And the fact that Howard almost uniquely picked out Set as a deity that he needed to have in his Conan stories, even though you don't see the rest of the Egyptian mythology or stuff like that.

um so it's it's really interesting how much we're able to pick and choose out of those pieces and maybe maybe it turns into something a little bit different if it evolves a little bit you know maybe into george or something like that

oh well i'm about to cut us off go ahead and finish your thought We are at time here.

Matt, do you have any final thoughts about myth and legends incorporating into your campaign world, or as it applies to Joroba specifically, or in general?
I mean, in general, it's the usual thing, I think, with everything is that, you know, in the game, everything is geared toward designing adventures and making things work at the micro level of the we're sitting down at a table and we're doing an adventure.
Everything needs to be directed toward what is going to make the design process easier for me or what's going to make the adventure flow more smoothly or what's going to make the players the most excited when they are sitting down at the table doing the adventure.

And I'm personally excited to see the new edition of Jordoba come out and other thoughtful fantasy world creations.
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